We know developers are hungry for information about native development. The GoingNative conference aims to provide current technical information to as many people as possible.
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GoingNative 2012 is a 48 hour technical event for those who push the boundaries of general purpose computing by exploiting the true capabilities of t...
The Microsoft Security Science team has recently posted a note about Security Development Lifecycle integration as part of the Code Analysis rules coming with the next version of Visual C++.
[Read the full post]
Hi! I am Amit Mohindra, a Program Manager on the Visual C++ team.
We believe Metro style games and graphics-intensive apps present a huge opportunity for developers on new devices such as tablets. The primary API for accessing the full power of the underlying graphics hardware on Windows is DirectX 11 (including Direct3D and Direct2D).
One of...
C++/CX language design team member Marian Luparu sits in the hot seat to answer some questions (a few from the GoingNative community - thank you!), draw on the whiteboard and demo some code.
[Watch the episode in Channel 9]
There's a new revision of the Concurrency Runtime and Parallel Pattern Library sample pack that demonstrates a convenient way of consuming and producing Windows Runtime asynchronous operations using PPL.Read the announcement at sister blog Parallel Programming in Native Code.
Hello. This is Jim Springfield, an architect on the Visual C++ team.
Today, I want to give some insight into the new language extensions, officially called C++/CX, which was designed to support the new API model in Windows 8. If you attended //BUILD/, watched some of the sessions online, or have been playing with the prerelease of Visual Studi...
In a recent Going Native episode in Channel 9, Charles (Torre) and I interviewed Mahmoud Saleh, the software engineer who keeps the C Runtime library.
Now Mahmoud prepared for you a 1-hour lecture on some of the CRT topics like
[Watch this Channel 9 lecture]
Greetings! I’m Marc Gregoire, a Microsoft MVP VC++ since 2007, and I’m pleased to tell you that I’ve finished work on my book “Professional C++, Second Edition”.
This second edition includes the latest C++ standard, C++11, and is based on the great first edition written by Nicholas A. Solter, Scott J. Kleper. The book is published by Wiley/Wrox....
We're back with the third installment of C9::GoingNative.
At the recent //BUILD conference, we introduced a series of technologies targeting the upcoming version of the Windows platform. One of those consists in some extensions to the C++ language, intended to help developers bridge their C++ logic to the Windows Runtime (WinRT) environment.
C++/...