In this three-part series we will explore how to build modules and header units from the command line as well as how to use/reference them.
The goal of this post is to serve as a brief tour of compiling and using primary module interfaces from the command line and the options we use.
Note: This tutorial will focus primarily on dealing ...
We are pleased to echo NVIDIA's announcement for CUDA 10.1 today, and are particularly excited about CUDA 10.1's continued compatibility for Visual Studio. CUDA 10.1 will work with RC, RTW and future updates of Visual Studio 2019. To stay committed to our promise for a Pain-free upgrade to any version of Visual Studio 2017 that also carries ...
Achieving conformance with the C++ Standards has been a long road for the Visual C++ team. If you've seen us at any conferences lately, you've probably seen the MSVC Conformance slide. (You can grab a copy of the slide or watch the 2017 CppCon talk here.) Finishing the features on this slide – which includes features from C++11, C++14, and C...