C++ Team Blog

The latest in C++, Visual Studio, VS Code, and vcpkg from the MSFT C++ team

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Dec 5, 2011
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Compiler Security Enhancements in Visual Studio 11

Visual CPP Team

Tim Burrell (MSEC Security Science Team) just posted a new article in the Security Development Lifecycle (SDL) blog.   [Read article here]

Nov 24, 2011
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Announcing GoingNative 2012 Conference

Visual CPP Team

We know developers are hungry for information about native development. The GoingNative conference  aims to provide current technical information to as many people as possible. Register now! GoingNative 2012 is a 48 hour technical event for those who push the boundaries of general purpose computing by exploiting the true capabilities of the underlying machine: C++ developers. Distinguished speakers include the creator of C++, Bjarne Stroustrup, C++ Standards Committee Chair, Herb Sutter, C++ template and big compute master, Andrei Alexandrescu, STL master Stephan T. Lavavej, and more! Official agenda wi...

Nov 9, 2011
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Code Analysis in Visual C++ 11

Visual CPP Team

The Microsoft Security Science team has recently posted a note about Security Development Lifecycle integration as part of the Code Analysis rules coming with the next version of Visual C++. [Read the full post]

Nov 8, 2011
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Game Debugging in Visual Studio 11

Visual CPP Team

Hi! I am Amit Mohindra, a Program Manager on the Visual C++ team. We believe Metro style games and graphics-intensive apps present a huge opportunity for developers on new devices such as tablets. The primary API for accessing the full power of the underlying graphics hardware on Windows is DirectX 11 (including Direct3D and Direct2D). One of the most significant innovations we have brought to Visual Studio 11 is a series of tools for assisting you in developing Direct3D games. We made a quick video of some of these features on Channel9 (link). In this post, I will walk through our debugging & diagnosti...

Oct 31, 2011
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GoingNative 3: Marian Luparu answers about C++/CX

Diego Dagum - MSFT

C++/CX language design team member Marian Luparu sits in the hot seat to answer some questions (a few from the GoingNative community - thank you!), draw on the whiteboard and demo some code. [Watch the episode in Channel 9]

Oct 31, 2011
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Try It Now: Use PPL to Produce Windows 8 Asynchronous Operations

Visual CPP Team

There's a new revision of the Concurrency Runtime and Parallel Pattern Library sample pack that demonstrates a convenient way of consuming and producing Windows Runtime asynchronous operations using PPL.Read the announcement at sister blog Parallel Programming in Native Code.

Oct 20, 2011
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Inside the C++/CX Design

Visual CPP Team

Hello. This is Jim Springfield, an architect on the Visual C++ team. Today, I want to give some insight into the new language extensions, officially called C++/CX, which was designed to support the new API model in Windows 8. If you attended //BUILD/, watched some of the sessions online, or have been playing with the prerelease of Visual Studio, you probably have seen some of the “new” syntax. For anyone who is familiar with C++/CLI (i.e. the language extensions we provide for targeting the CLR), the syntax shouldn’t seem much different. Please note, however, that while the C++/CX syntax...

Oct 11, 2011
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C9 Lecture: C Runtime (CRT) Topics, by Mahmoud Saleh

Diego Dagum - MSFT

In a recent Going Native episode in Channel 9, Charles (Torre) and I interviewed Mahmoud Saleh, the software engineer who keeps the C Runtime library. Now Mahmoud prepared for you a 1-hour lecture on some of the CRT topics like [Watch this Channel 9 lecture]

Oct 10, 2011
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Announcing Wrox’s Professional C++, 2nd Edition

Visual CPP Team

Greetings! I’m Marc Gregoire, a Microsoft MVP VC++ since 2007, and I’m pleased to tell you that I’ve finished work on my book “Professional C++, Second Edition”. This second edition includes the latest C++ standard, C++11, and is based on the great first edition written by Nicholas A. Solter, Scott J. Kleper. The book is published by Wiley/Wrox. Here is the official description for the book: Essential reading for experienced developers who are determined to master the latest release of C++ Although C++ is often the language of choice from game programming to major commercial software applications, it ...