PIX on Windows
Performance tuning and debugging for DirectX 12 games on Windows
Latest posts
PIX 2509.25 – support for new D3D features and devices, and misc bug fixes
Today we released PIX version 2509.25, which can be downloaded here. This release includes everything in the previous 2507.11 release, plus: Patch Tuesday Compatibility Fix TL;DR: If you are hitting errors where PIX says that it can't enable experimental features, then please update to PIX 2509.25 (or later) and try again. More details: Windows 11 update KB5065789, initially releasing as a preview in late Sept 2025, updates the system32 copy of D3D12Core.dll to be roughly the same as DirectX Agility SDK 616.1. That new Agility SDK introduced a breaking change to the D3D12EnableExperimenta...
PIX 2507.11 – misc bug fixes + improvements
Today we released PIX version 2507.11, which can be downloaded here. This release includes everything in the previous 2505.30 release, plus the following bug fixes: As usual, if you hit any issues or have any suggestions for us then please contact us via the "Send Feedback" button in PIX or via #pix on the DirectX Discord.
PIX 2505.30 and 2505.30-preview: support for DXR 1.2, Cooperative Vectors and more
Today we released two new versions of PIX, which can be downloaded here. These complement the new D3D12 Agility SDKs released today. The new versions of PIX are: Both versions also include some bug fixes compared to the last PIX release, 2505.09. Details are listed below. We recommend that you only use PIX 2505.30-preview if you are using a preview D3D12 feature like Cooperative Vectors or SER. We recommend that all other PIX users use 2505.30. As usual, if you have any feedback or suggestions for PIX then please get in touch! The best ways are via the DirectX Discord...
New memory profiling features in Timing Captures
The 2505.09 release of PIX on Windows adds several new features to help you optimize your game's use of memory. These features include: Memory-related Metrics The memory metrics for your game's process are available in both the Metrics layout and the System Monitor. These counters enable you to track your commit charge, or page file usage, along with the number of page faults and the overall working set size. Memory Usage Lane in the Timeline A new lane named Memory Usage is now available in the Timeline. The amount of memory allocated per allocator throughout the capture is graphed, al...
Power status, CPU frequency and CPU C-State counters
Starting with the 2505.09 release of PIX on Windows, new metrics have been added to help you optimize your title on battery powered devices such as tablets and Windows handheld gaming devices. With these counters, you can see whether performance issues in your game can be correlated with power-related events, such as a change in CPU C-state, or a device going into power saving mode, for example. These metrics are available in System Monitor, and in the Metrics, Comparison, and Budgets layouts in Timing Captures. The following metrics are provided: System Power Status Metrics Per-Processor...
PIX 2505.09 – Revamped UX, Improved Usability, and Many New Features
Today we released PIX on Windows version 2505.09, which can be downloaded here. Since our preview announcement at GDC, we have been working hard to deliver the changes we promised and more. Today’s release includes many new improvements to PIX, including big overall changes and changes specific to GPU Captures and Timing Captures. Other improvements, such as information about the PIX API preview, will be available in the coming weeks – stay tuned! As usual, if you have any feedback or suggestions for PIX then please get in touch! The best ways are via the DirectX Discord (#pix) or via the Help->Send Feed...
Introducing Budget Profiles in Timing Captures
The 2505.09 release of PIX on Windows introduces the concept of Budget Profiles in Timing captures. A Budget Profile is a grouping of budgets defined for their respective metrics. A common use of Budget Profiles is to define the performance targets, or profiles, for different hardware specifications. For example, your studio likely has different performance targets for min-spec, mid-range and high end PCs. Budget Profiles are defined and managed using a new Budgets layout. Click the New Profile button on the Budgets layout to create a new profile. A dialog will appear, prompting you to name your new...
Changes to PIX Events with a D3D context parameter
Prior to the 2505.09 release of PIX on Windows, calls to PIXBeginEvent and PIXEndEvent that include a Direct3D context were required to be called from the same CPU thread. Starting with the 2505.09 release, PIXBeginEvent and PIXEndEvent calls that include a context (referred to as PIX GPU events) may now be made on different CPU threads. This change has been made based on customer feedback that became more prominent after the release of Unreal Engine 5.5 as Epic changed the way in which they emit these events. With this change, the starting and ending times for the corresponding CPU work will be rendered ...
Capturing video frames in Timing Captures
Starting with the 2505.09 release of PIX on Windows, an option has been added to Timing Captures to record video frames along with the timing data. If the option to collect video frames is selected before a capture is taken, PIX will add a lane named Video Frames to the Timeline view. This lane will contain images that show the video frames over the duration of a capture. Viewing video frames alongside timing data allows you to see the state of the title at the point where a performance problem occurred. Select the “Select a video capture source…” button to opt in to collecting video frames. Doing so d...
PIX 2503.24: misc bug fixes
Today we released PIX version 2503.24, which can be downloaded here. This release includes everything in the previous 2501.30 release, plus the following bug fixes:
PIX 2501.30-preview: Application Specific Driver State, Recreate At GPUVA and Tight Alignment
Today we released PIX version 2501.30-preview, available for download here. This release has initial support for the exciting new D3D12 features that were released in a preview DirectX Agility SDK today. Please visit this blog post for more information about the Agility SDK release. 2501.30-preview is a preview version of PIX. It is identical to 2501.30 (non-preview) except it also has support for the new preview D3D12 features. We only recommend using this version of PIX if you are trying out the new D3D12 features. We recommend that all other PIX users stick to the most recent regular version of PIX availabl...
PIX 2501.30 – Support for Shader Hash Bypass, bug fixes, and everything in 2412.12
Today we released PIX version 2501.30, which can be downloaded here. This release includes support for everything that was in the 2412.12 version of PIX, plus the following improvements: Support for Shader Hash Bypass PIX has full support for this new D3D12 feature that allows apps to bypass shader hash validation in D3D12 runtime by embedding a sentinel BYPASS hash value in any shader binary. For more information about Shader Hash Bypass, please visit this blog post. GPU Captures: Timing Captures: As usual, please send your suggestions and/or feedback to us via the feedbac...
PIX 2412.12 – Texture/Buffer/Visualizer improvements, Work Graph Shader Debugging, and many Timing Capture improvements
Today we released PIX on Windows version 2412.12, which can be downloaded here. This release includes several new improvements to GPU Captures and Timing Captures, including: GPU Captures: Timing Captures: As always, nearly all of the new functionality in this release was added in direct response to customer feedback. Please continue to contact us with your issues and requests! The best ways to reach us are via the "Send Feedback" button in the top-right corner of PIX, and via the #pix channel on the DirectX Discord. GPU Captures Custom Buffer/Texture/Mesh Visualizer Impro...
Timing Capture Range Details “v2”
Release 2412.12 of PIX on Windows includes a Preview of a new implementation of the Range Details view in Timing Captures. The initial implementation of the Range Details view allowed you to list individual data items for a given range of time. While this capability provided several basic scenarios, it was not flexible enough to support many of the analysis scenarios that PIX users have requested over the last few years. Limitations of the current Range Details view include a limited, hard-coded set of filtering and grouping capabilities per data type. Additionally, aggregations are not provided for most ...
The Timing Capture comparison layout
Starting with version 2408.05 of PIX on Windows, the Timing Capture comparison features have been moved from the Metrics view to a new dedicated Comparison Layout. This layout improves several comparison workflows, including the ability to compare data from multiple captures. The Comparison Layout produces a statistical comparison of the average duration for the points that represent PIX event hierarchies in two selected ranges of time, or for the points above and below a metric's budget. Statistical comparisons help determine which portions of the event hierarchies had statistically different durations for t...
PIX 2409.23 – Support for new devices, bug fixes, and everything in 2408.09
Today we released PIX version 2409.23, which can be downloaded here. This release includes everything that was in the 2408.09 version of PIX, plus the following improvements: GPU Captures: Timing Captures:
Multi-process profiling support in Timing Captures
Starting with the 2408.05 release of PIX on Windows, performance data from multiple processes can be analyzed with a single Timing Capture. The ability to analyze multiple processes simultaneously is useful in scenarios where multiple copies of a game server are running on the same machine, for example. PIX will capture data from all running processes on a machine when a Timing Capture is taken. However, callstacks are only captured for the title process that you started, or attached to, from the PIX UI. In multi-process scenarios, you'll want to check the Callstacks for non-title processes checkbox before ...
PIX 2408.09 – Bug fixes + everything in 2408.05
Today we released PIX version 2408.09, which can be downloaded here. This release includes everything that was in the 2408.05 version of PIX, plus the following bug fixes:
Timing Capture bookmarks
Starting with the 2408.05 release of PIX on Windows, developers can add bookmarks, or annotations, to lanes in the Timeline layout of Timing Captures. Bookmarks are text notes that can be added at either a specific point in time, or to a range of time, on any lane in the Timeline. These notes are used to annotate aspects of a capture that are interesting from a performance perspective. Bookmarks are saved in the capture, thereby allowing one developer to add a note for another developer to look at. The ability to save and share bookmarks helps developers collaborate on captures within a studio. The Summary lay...
Querying the PIX Timing Capture file format
The Timing Capture file format is a Sqlite database. Queries written in standard SQL syntax can be used to extract data from Timing Capture files to perform a variety of analysis tasks without requiring the PIX user interface. PIX on Windows includes a Sqlite extension that simplifies the queries for common tasks such as determining the duration and execution times for a PIX event, extracting counter values and so on. The Sqlite extension is named PixStorage.dll. The extension can be found in the PIX on Windows installation directory ("C:\Program Files\Microsoft PIX\2408.05", for example). ...
PIX 2408.05 – Custom Mesh/Texture Visualizers, faster playback, and a lot more
Today we released PIX version 2408.05, which can be downloaded here. This release includes a lot of new improvements in GPU Captures, Timing Captures and the System Monitor, including: GPU Captures Timing Captures Other Almost all of the new functionality in this release was added in direct response to customer feedback we received. Please continue to reach out to us with your thoughts, feedback, and bug reports! The best ways to reach us are via the “Send Feedback” button in the top-right of PIX and via the #pix channel on the DirectX D...
PIX 2407.17-preview: Mesh Nodes in Work Graphs
Today we released PIX version 2407.17-preview, which can be downloaded here. This release has initial support for the exciting new Mesh Nodes in Work Graphs feature that was released in a preview DirectX Agility SDK today. Please visit this blog post for more information about the Agility SDK release. 2407.17-preview is a preview version of PIX. We only recommend using this version of PIX if you are trying out Mesh Nodes in DirectX. We recommend that all other PIX users stick to the most recent regular version of PIX available on our download page. The support for Mesh Nodes includes: ...
PIX 2405.15: Agility SDK 1.614 support and misc bug fixes
Today we released PIX version 2405.15, which can be downloaded here. This release has a handful of bug fixes and also adds support for the Direct3D 12 Agility SDK version 1.614. Notably this SDK adds support for the 999e5 texture format. You can find download links and more information about the Agility SDK here.
Open sourcing the WinPixEventRuntime under MIT
The WinPixEventRuntime has been open sourced on GitHub under the MIT license! This includes the pix3.h headers (and friends), the code needed to build WinPixEventRuntime.dll, the code needed to decode PIX events, and a wide range of unit tests. The WinPixEventRuntime NuGet package has also switched to the MIT license. We hope this will make it easier than ever to integrate PIX events into your games, applications, and tools. We have also published a proposal for a new PIX CPU Frame / Task API. We would love to hear your feedback. Please visit this GitHub issue and leave your thoughts. Further links: ...
PIX 2403.08 – New D3D12 features + misc PIX improvements
Today we released PIX on Windows version 2403.08, which can be downloaded here. This release coincides with today’s Agility SDK release, which includes support for new features including the final Work Graphs API, GPU Upload Heaps, and more. Please visit this post on the DirectX blog for more information about the Agility SDK release. New features and improvements in this PIX release include: GPU Captures Timing Captures plus some bug fixes and other improvements. GPU Captures Support for new D3D12 Features Work Graphs This r...
PIX 2402.07 – misc bug fixes
Today we released PIX version 2402.07, which can be downloaded here. This release fixes two bugs: Stay tuned for our next big PIX update in March!
Circular Timing Captures
Starting with the 2402.07 version of PIX on Windows and version 1.0.231030001 of the WinPIXEventRuntime, Timing Captures can now be run in a new "Circular", or "ring-buffer" mode, in addition to the previously available "Sequential" mode. The new Circular mode is available both through the PIX UI and programmatically using the PIXBeginCapture API. When capturing in Circular mode, PIX stores the capture data in a fixed sized buffer on disk. When the buffer is full, the oldest capture data is aged out to make room for newer data. Because the amount of space needed to store capture data is fixed, Circular capt...
PIX 2312.08: misc bug fixes and improvements
Today we released PIX version 2312.08, which can be downloaded here. This fixes a lot of issues reported to us since our last major PIX release (version 2310.30, details here). Thank you all for reporting these issues. Please keep sending feedback to us through the usual ways, such as emailing us at askwinpix@microsoft.com or contacting us via the DirectX Discord. You may also want to see our Known Issues page. Here are all of the improvements: GPU Captures Timing Captures
Saving and Loading PIX Settings
The Settings layout, accessible from the PIX Home tab, provides several controls for configuring various aspects of the PIX user interface and capturing experience. These settings, along with Timing Capture Timeline configurations, Metrics view configurations, and Metrics View Consolidated Event Patterns can be exported from PIX and saved to a file. These files can then to imported into other instances of PIX. The ability to export and import settings makes it easier for multiple users to collaborate in a studio. For example, a studio may wish to create a custom Timing Capture configuration for use by all d...
Defining custom regular expressions for consolidated events in the Timing Capture Metrics view
The consolidated events feature in the Timing Capture Metrics view is used to group, or consolidate, PIX events that follow a common pattern into a single event for purposes of graphing in the Metrics View. A common use of this feature is to group events such as "Frame 1", "Frame 2", "Frame 3" and so on into a single event. Prior to the 2310.30 release of PIX on Windows, PIX events were grouped using two regular expressions built into PIX. Starting with 2310.30, custom regular expressions can be defined if the two built-in regular expressions do not result in the event groupings you expect. Use the Consolid...
Timing Capture Statistical Comparison Features
Starting with the 2310.30 version of PIX on Windows, the Timing Capture Metrics view can produce a statistical comparision of the average duration for the points that represent PIX event hierarchies in two selected ranges of time. Statistical comparisions help determine which portions of the event hierarchies had statistically different durations for the set of points being compared. For example, the following graph of a metric named Game::Render shows several ranges of time where the event durations are relatively consistent, but there are also ranges of time in which the event's duration is significantly lo...
PIX 2310.30: a faster PIX with many raytracing + other improvements
Today we released PIX version 2310.30, which can be downloaded here. We also released WinPixEventRuntime version 2310.30, which can be downloaded here. This release includes many new features and improvements along several key themes: Thank you for all of your feedback and suggestions, and please them coming! The best ways to contact us are via the "Send Feedback" button in PIX and via the #pix channel on the DirectX Discord. This release includes: GPU Captures (misc features) GPU Captures (raytracing features) Timing Captures ...
PIX 2308.30: updated plugins + bug fixes
Today we released PIX on Windows version 2308.30, which can be downloaded from this link. This version of PIX is the same as our last main release, 2305.10, with the following changes:
PIX 2306.21-preview: Work Graphs support
Today we released PIX on Windows version 2306.21-preview, which can be downloaded here. This release includes initial debugging and profiling support for an exciting new D3D12 feature announced today: Work Graphs. You can read more about Work Graphs here. You can find information about which GPUs support Work Graphs (and other prerequisites) here. PIX supports profiling and debugging Work Graphs on all GPUs that support them. We only recommend using this version of PIX if you are using preview D3D12 features such as Work Graphs or GPU Upload Heaps. We recommend that all other PIX users use the latest mai...
PIX 2305.10: support for updated RenderPasses + misc other improvements
Today we released a new version of PIX on Windows: version 2305.10. It can be downloaded here: link. This release includes support for the latest DirectX Agility SDK features, such as the updated RenderPasses and minor Vulkan compatibility features. The release also includes fixes for several bugs that were impacting PIX 2303.30. Change list
PIX 2303.30: Misc bug fixes + preview GPU Upload heap support
Today we released two versions of PIX on Windows: version 2303.30 and version 2303.30.002-preview. Both can be downloaded here: link. If you’re using today’s new preview D3D12 features (GPU Upload Heaps or Non-normalized Sampling) then we recommend that you use PIX 2303.30.002-preview to debug and profile your application. For all other users, we recommend that you use PIX 2303.30. GPU Upload Heaps and Non-normalized Sampling Only supported in PIX 2303.30.002-preview Today the DirectX team released a new preview D3D12 Agility SDK with support for GPU Upload Heaps and Non-normalized Samp...
PIX and ID3D12ManualWriteTrackingResource
Summary If you’re using GPU_UPLOAD heaps and you are experiencing capture-time performance issues when you launch your application via PIX (e.g. your game’s framerate drops) then read on to learn how ID3D12ManualWriteTrackingResource might help you. Background When taking a GPU Capture, PIX (and other graphics debugging tools) often use WRITE_WATCH to automatically detect modifications to CPU-writeable (a.k.a. “mappable”) resources such as UPLOAD or GPU_UPLOAD resources. This was a reliable solution, but it poses a problem for GPU_UPLOAD heaps because current versions of Windows* don’t allow WRITE_WA...
Programmatic Timing Captures now available
As described in Programmatic Captures, the PIXBeginCapture and PIXEndCapture can now be used to start and stop Timing Captures from code running in your title. Programmatic Timing Captures are available starting with the 2303.02 release of PIX on Windows and version 1.0.230302001 of the WinPIXEventRuntime. Timing captures use several ETW providers. This dependency requires your title to be running with administrator privileges to be able to take programmatic captures. Also note that a helper dll, WinPixTimingCapturer.dll, must be loaded before calling PIXBeginCapture. The easiest way to load this dll is by...
Memory profiling support for allocations made from a title’s custom allocator
Starting with the 2303.02 release of PIX on Windows, PIX timing captures can track memory allocations and frees made by your custom memory allocators. By calling the new APIs, PIXRecordMemoryAllocationEvent and PIXRecordMemoryFreeEvent, you provide PIX with the data it needs to display information about all memory allocations and frees made from within your title’s custom memory allocators. The data shown for your custom allocators is the same as the data shown for allocations made using either VirtualAlloc or HeapAlloc. PIXRecordMemoryAllocationEvent and PIXRecordMemoryFreeEvent are available in version 1....
PIX 2303.02: You asked, we listened! A bumper PIX release
Today we released PIX on Windows version 2303.02, which can be downloaded here. We have also released a new version of WinPixEventRuntime, which can be downloaded here. This release has many new features and bug fixes in direct response to requests and feedback we've received from PIX users. Thank you for all of your feedback and suggestions so far, and please keep 'em coming! Ways to contact us include the DirectX Discord server (discord.gg/directx) and the feedback button in PIX. This release includes: GPU Captures Timing Captures ...
PIX-2212.22-preview: Experimental raygen shader debugging and DXR resource access detection
Today we released PIX-2212.22-preview, available for download here. If you're working with DirectX Raytracing (DXR) then please consider trying out these new PIX features and letting us know how things go. Your feedback will help us improve the debugging experience in future PIX releases. If you aren't using a feature in the "What's New" section below then please use the latest main PIX release on our download page. What's New Contact Us If you try out these new features in PIX then please contact us with your thoughts and bug reports! The best ways to reach us are via t...
PIX 2210.10-preview: Initial support for Preview Agility SDK v706
Announcing Preview Builds PIX on Windows has always been dedicated to keeping pace with the official releases of the Agility SDK. However, developers working with the Preview versions of the Agility SDK - which contain D3D12 features that are still in progress - are left without a meaningful graphics debugger. This can be especially frustrating, as these features are often nuanced and difficult to get right. To address this, we’re excited to announce a series of PIX on Windows Preview releases. These versions of PIX on Windows are designed to work with the latest Preview Agility SDK (v706) and include our ini...
PIX 2208.10: SM 6.7 support, GPU and Timing Capture Improvements
Today we released PIX version 2208.10, which can be downloaded here. This release has support for many new features, including: GPU Capture Improvements Support for Shader Model 6.7 Last month the DirectX team released Shader Model 6.7, and today’s PIX release includes support for it. This support allows you to capture, replay, debug and profile your Shader Model 6.7 shaders. Programmatic API Improvements Thank you for the feedback we received about the new programmatic APIs we added last year. This PIX release addresses a lot of the feedback. In parti...
Using performance budgets in the Timing Capture metrics view
The 2208.10 release of PX on Windows adds the ability to specify performance budgets in the Timing Capture metrics view. Performance budgets make it easy to quickly find points in the graph that are over their budget. Performance budgets can be specified for any metric. Budgets are often assigned for a variety of scenarios, including frame time, the amount of time a particular subsystem is allowed to run per-frame, or to help track memory usage. The set of budgets for a metric are specified using the Budgets tab on the Metric Details Panel. Budgets are drawn as horizontal lines in the graph. The followi...
PIX 2206.20: Servicing release with new AMD plugin
Today we released PIX-2206.20, available for download here. The release is identical to the last PIX release (2205.24), except that it comes with a new version of the AMD plugin that supports additional AMD hardware and the latest AMD drivers.
PIX 2205.24: Unlocking Arm and Qualcomm development
Today we released PIX-2205.24, which can be downloaded here. This release contains Arm64 support for PIX and a Qualcomm plugin, bringing first-class support to graphics devs who want their apps to run as well as possible on Arm-based Windows hardware. PIX now runs natively on Arm64 With Arm-based Windows devices becoming more popular, we’ve heard from developers that they needed a better solution for debugging and profiling their apps on Arm64 machines. We listened: with PIX being an essential part of game development, we built an Arm64 version of PIX. From this release onwards, PIX will ship an Arm64 versio...
Timing Capture Metrics View improvements in PIX 2203.30
The 2203.30 version of PIX on Windows contains two new features in the Timing Capture Metrics View. We added both of these features based on your feedback. The first new feature is the ability to graph a PIX CPU events execution time and stalled time, in addition to its duration. The second feature is an enhancement to the consolidated events feature. Graphing Execution and Stalled Time When a PIX CPU event is graphed in the Metrics View, the duration of the event is graphed by default. The duration is the amount of time taken from the time the event started running until the time the event stopped running. ...
PIX 2203.30: Export to C++, UI changes and more!
Today we released PIX version 2203.30, which can be downloaded here. This release has a lot of new features, including: Export to C++ This release adds the ability to export a GPU Capture file into a series of C++ files that perform the captured D3D12 work. Potential use cases for this include: The exported code includes a CMakeLists.txt file. You can then use CMake to generate build files for a variety of build systems. Alternatively, you can load the folder in Visual Studio and let Visual Studio autogenerate build files for you (CMake...
PIX-2203.07: Support for DirectStorage
Today we released PIX-2203.07, which adds support for today’s DirectStorage announcement. For more on how to get started with DirectStorage, check out our DirectStorage Landing Page. PIX and DirectStorage New features need new tooling support! It’s been a consistent goal for the PIX team to ensure that developers get tooling support for a new feature as soon as possible. We’re proud to announce that we have PIX support for DirectStorage ready on day 1 with this release! To enable DirectStorage support in PIX, check the ‘File accesses’ checkbox under File IO in the Timing Capture settings. Once t...
PIX 2201.24: New Timing Capture Features
Today we released PIX version 2201.24, which can be downloaded here. New Features Graphing of consolidated PIX events in the Timing Capture metrics view It is common practice to name the PIX events that represent a frame of CPU work (or any other repeated set of work) with a sequential number pattern such as "Frame 123", Frame 124", "Frame 125" and so on. PIX will now look for events whose names follow this pattern and group, or consolidate, them. The individual events that fit the patterns will be treated as the same event in the Metrics View for purposes of graphing and analysis. Critical path ana...
Graphing Consolidated Events in the Timing Capture Metrics View
The 2201.24 release of PIX on Windows includes a feature that treats a set of events that follow a common naming pattern as the same event in the Timing Capture Metrics view. You'll find this feature useful if you follow the common practice of naming the PIX events that represent a frame of CPU work (or any other repeated set of work) with a sequential number pattern, as in this example: In this case, using the Metrics View to analyze an individual frame event, such as "Frame 339" isn’t useful, but analyzing the set of "Frame *" events as a group can be used to find outliers in frame time. When pop...
Critical path analysis in Timing Captures
The 2201.24 version of PIX on Windows includes a new feature that uses the CPU context switch data collected during a Timing Capture to compute the critical path for a selected PIX event. The critical path is the series of events and thread dependencies that, if shortened, would reduce the overall duration of the selected event. As an example, consider the following PIX event named MainLoop 17864. This event represents one frame of CPU time. In this frame, we can see where execution begins and ends, as represented by the dark blue boxes. However, there is also a significant portion of the frame drawn in a di...
Improving PIX, thanks to your feedback!
Thanks to everyone who took the time to answer the PIX on Windows survey we sent out! It’s been awesome for us to see the sheer number of responses that came in from people all over the industry who care about our product – it’s because of you that we’re constantly striving to create a premium debugging and profiling experience on PC. We want to tell you more about the survey and upcoming improvements but first a quick note: the survey might be over, but we still want to keep hearing from you. We look at and respond to every message we get on discord.gg/directx. And every email from when you hit the Send...
PIX 2108.18: New programmatic capture APIs and much more
Today we released PIX on Windows version 2108.18, which can be downloaded here. We have also released a new version of WinPixEventRuntime, available here. This release has a lot of new features, including: This release also includes a new Visual C++ Redistributable that may request a reboot during installation. We believe that anyone who has previously installed a 2019 VC++ redist on their computer (such as the one installed by older version of PIX) can safely ignore this reboot request. As a friendly reminder, our PIX survey is still open for responses! If you haven...