Showing tag results for DirectX

Mar 11, 2026
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DirectStorage 1.4 release adds support for Zstandard

Clarke,
Larry

Today we’re releasing the public preview of DirectStorage 1.4 and the initial public preview of the Game Asset Conditioning Library. Together, they introduce Zstandard (Zstd) compression as an option for game assets on Windows. This new support meets the needs of the gaming ecosystem, bringing an open standard that improves compression ratios, enab...

DirectXGamingGraphics
Jul 1, 2025
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DirectStorage 1.3 is now available

Clarke Rahrig

Today we’re releasing DirectStorage 1.3, this update includes a new API and several refinements based on developer feedback. The package is now available for download via NuGet. Read on to learn about what’s new with DirectStorage 1.3. EnqueueRequests – Enhanced I/O Scheduling DirectStorage 1.3 adds a new API called EnqueueRequests. This API give...

DirectXGamingGraphics
Oct 23, 2024
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DirectSR Preview: Now Supporting AMD FidelityFX™ Super Resolution (FSR) 3.1 Upscaler

Norman Chen

Following our initial announcement of the DirectSR preview, we are pleased to share an update. DirectSR, our standardized super resolution (SR) API for D3D12 titles, now supports FSR 3.1 (upscaler-only), bringing enhanced upscaling capabilities to further improve your gaming experience. Learn more about FSR 3.1 here. What’s New with FSR 3.1? With...

DirectXDirect3D12D3D12
May 29, 2024
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DirectSR Preview Available Now

Joshua Tucker

In the evolving landscape of Super Resolution (SR), GPU hardware vendors have set the stage with their respective technologies – AMD FidelityFX™ Super Resolution, Intel XeSS, and NVIDIA DLSS Super Resolution. These cutting-edge solutions elevate the gaming experience by boosting frame rates while maintaining exceptional visual quality. Yet as the n...

DirectXDirect3D12D3D12
Mar 11, 2024
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D3D12 Work Graphs

Amar,
Tex

This is the official release of D3D12 Work Graphs, enabling new types of GPU autonomy, originally available as a preview in 2023. To start, here's what Epic sees: With the proliferation of GPU-driven rendering techniques - such as Nanite in Unreal Engine 5 - the role of the CPU is trending towards primarily resource management and hazard ...

DirectXDirect3D12DirectX12
Mar 11, 2024
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Agility SDK 1.613.3 Available Now, Including Support for GDC 2024 Showcase Features

Joshua Tucker

We're pleased to announce the release of our latest Agility SDK, complete with features we'll be showcasing at GDC 2024. Get started today with the retail versions of Work Graphs, Shader Model 6.8, GPU Upload Heaps, and more! For previous versions, see our Agility SDK Downloads page.   Work Graphs Work Graphs is a cutting-edge API that...

DirectXDirect3D12DirectX12
Sep 25, 2023
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Optimizing hybrid laptop performance with Cross Adapter Scan-Out (CASO)

Neeraj,
James,
Chinmay

Introduction For an avid gamer, having a robust Graphics Processing Unit (GPU) is non-negotiable for an optimal gaming experience. Hybrid laptops, equipped with both an integrated GPU (iGPU) and a discrete GPU (dGPU), have become a popular choice for many. If you've delved into maximizing your laptop gaming performance, you've undoubtedly heard of...

DirectXDirectX 12Nvidia
Oct 11, 2022
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Announcing WARP preview with Shader Model 6.7 support

Luke,
Jesse

The D3D team is pleased to announce the availability of a downloadable preview version of WARP, also known as Microsoft Basic Render Adapter. What is WARP? This software rasterizer is a key component of Windows and is leveraged for rendering 2D and 3D graphics on Windows PCs that don’t have any GPU available or don’t have a suitable GPU driver, a...

DirectXWARP
Feb 16, 2022
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Updates in Graphics and Gaming

Hannah Fisher

Today we are excited to announce new updates in graphics and gaming. New features are available to improve the gaming experience.

DirectXGamingGraphics
Jul 21, 2021
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Open Sourcing Direct3D 9 on 12 and the Release of the DXBC Signer NuGet Package

Tanner Van De Walle

It’s been a while since we last mentioned the D3D9On12 mapping layer. As a quick refresher, it maps D3D9 commands to D3D12 by acting as the D3D9 Device Driver Interface (DDI). Having this mapping layer enables older D3D9 applications to run on modern systems that may not have a D3D9 driver. Since the last blog post, we’ve added support for Alpha to...

DirectXDirect3D12DirectX12