Showing results for DirectX - DirectX Developer Blog

May 29, 2024
5
3

DirectSR Preview Available Now

Joshua Tucker
Joshua Tucker

In the evolving landscape of Super Resolution (SR), GPU hardware vendors have set the stage with their respective technologies – AMD FidelityFX™ Super Resolution, Intel XeSS, and NVIDIA DLSS Super Resolution. These cutting-edge solutions elevate the gaming experience by boosting frame rates while maintaining exceptional visual quality. Yet as ...

DirectXDirect3D12D3D12
Mar 11, 2024
3
5

D3D12 Work Graphs

Amar Patel Tex Riddell
Amar,
Tex

This is the official release of D3D12 Work Graphs, enabling new types of GPU autonomy, originally available as a preview in 2023. To start, here's what Epic sees: With the proliferation of GPU-driven rendering techniques - such as Nanite in Unreal Engine 5 - the role of the CPU is trending towards primarily resource management and hazard ...

DirectXDirect3D12DirectX12
Mar 11, 2024
0
4

Agility SDK 1.613.3 Available Now, Including Support for GDC 2024 Showcase Features

Joshua Tucker
Joshua Tucker

We're pleased to announce the release of our latest Agility SDK, complete with features we'll be showcasing at GDC 2024. Get started today with the retail versions of Work Graphs, Shader Model 6.8, GPU Upload Heaps, and more! For previous versions, see our Agility SDK Downloads page.   Work Graphs Work Graphs is a cutting-edge API that...

DirectXDirect3D12DirectX12
Sep 25, 2023
31
8

Optimizing hybrid laptop performance with Cross Adapter Scan-Out (CASO)

Neeraj Gera James O'Connor Chinmay Wadgaonkar
Neeraj,
James,
Chinmay

Introduction For an avid gamer, having a robust Graphics Processing Unit (GPU) is non-negotiable for an optimal gaming experience. Hybrid laptops, equipped with both an integrated GPU (iGPU) and a discrete GPU (dGPU), have become a popular choice for many. If you've delved into maximizing your laptop gaming performance, you've undoubtedly heard ...

DirectXDirectX 12Nvidia
Oct 11, 2022
1
0

Announcing WARP preview with Shader Model 6.7 support

Luke Olsen Jesse Natalie
Luke,
Jesse

The D3D team is pleased to announce the availability of a downloadable preview version of WARP, also known as Microsoft Basic Render Adapter. What is WARP? This software rasterizer is a key component of Windows and is leveraged for rendering 2D and 3D graphics on Windows PCs that don’t have any GPU available or don’t have a suitable GPU ...

DirectXWARP
Feb 16, 2022
4
6

Updates in Graphics and Gaming

Hannah Fisher
Hannah Fisher

Today we are excited to announce new updates in graphics and gaming. New features are available to improve the gaming experience.

DirectXGamingGraphics
Jul 21, 2021
1
1

Open Sourcing Direct3D 9 on 12 and the Release of the DXBC Signer NuGet Package

Tanner Van De Walle
Tanner Van De Walle

It’s been a while since we last mentioned the D3D9On12 mapping layer. As a quick refresher, it maps D3D9 commands to D3D12 by acting as the D3D9 Device Driver Interface (DDI). Having this mapping layer enables older D3D9 applications to run on modern systems that may not have a D3D9 driver. Since the last blog post, we’ve added support for ...

DirectXDirect3D12DirectX12
Mar 17, 2021
18
3

Auto HDR Preview for PC Available Today

Hannah Fisher
Hannah Fisher

Today we’re excited to bring you a preview of Auto HDR for your PC gaming experience and we’re looking for your help to test it out. When enabled on your HDR capable gaming PC, you will automatically get awesome HDR visuals on an additional 1000+ DirectX 11 and DirectX 12 games!

DirectXGamingGraphics
Sep 1, 2020
24
0

DirectStorage is coming to PC

Andrew Yeung - MSFT
Andrew Yeung - MSFT

Earlier this year, Microsoft showed the world how the Xbox Series X, with its portfolio of technology innovations, will introduce a new era of no-compromise gameplay. Alongside the actual console announcements, we unveiled the Xbox Velocity Architecture, a key part of how the Xbox Series X will deliver next generation gaming experiences. We’re...

DirectXPC GamingDirectStorage
Dec 17, 2019
11
0

Demystifying Fullscreen Optimizations

Hannah Fisher
Hannah Fisher

We wrote this article to explain the difference between Fullscreen Exclusive and Fullscreen Optimizations. This article goes details the roll out and the benefits that come with Fullscreen Optimizations.

DirectXGamingGraphics