When you are the team behind something like Direct3D, you need many different graphics cards to test on. And when you’ve been doing this for as long as we have, you’ll inevitably accumulate a LOT of cards left over from years gone by.
DirectX Raytracing and the Windows 10 October 2018 Update
The wait is finally over: we’re taking DirectX Raytracing (DXR) out of experimental mode!
Today, once you update to the next release of Windows 10, DirectX Raytracing will work out-of-box on supported hardware.
If you just want to see what DirectX Raytracing can do for gaming, check out the videos from Epic, Futuremark and EA, SEED. To learn about the magic behind the curtain, keep reading.
3D Graphics is a Lie
For the last thirty years,
Announcing new DirectX 12 features
We’ve come a long way since we launched DirectX 12 with Windows 10 on July 29, 2015. Since then, we’ve heard every bit of feedback and improved the API to enhance stability and offer more versatility.
If you are a Windows game developer using DirectX 12, you know that great tools are essential for getting the most out of the graphics hardware. In the past few months, we’ve been making rapid progress on delivering the tools you’ve requested.
Continued commitment to gaming on Windows 10
With Windows 10, we promised to build an OS designed for PC gaming, with DirectX 12 as one of the cornerstones of the Windows 10 gaming experience. In the 18 months since our release,
Rise of the Tomb Raider is the first title to implement explicit MultiGPU (mGPU) on CrossFire/SLI systems using the DX12 API. It works on both Win32 and UWP. Using the low level DX12 API, Rise of the Tomb Raider was able to achieve extremely good CPU efficiency and in doing so,
Wow, we’ve had a busy year for the graphics teams here at Microsoft. In addition to busily building the graphics features and upgrades you’ll get your hands on with Windows 10, we’ve been out and about. We’ve run into you at standout events like GDC,