Showing results for Graphics - DirectX Developer Blog

Jul 18, 2024
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D3D12 Preview: Mesh Nodes in Work Graphs

Amar Patel David Cook Greg Roth
Amar,
David,
Greg

Hi everyone, Today we’re excited to announce the newest Preview Agility SDK v1.715.0, download here. Since this is a preview SDK, the new features are not in final state and thus only available via Developer Mode within Windows (see the prerequisites section for more).  This preview serves as a first look to explore what might be ...

Direct3D12Graphics
Apr 25, 2022
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Exciting additions to your Auto HDR experience on PC

Wendy Ho
Wendy Ho

Last year, we brought Auto High Dynamic Range (HDR) to your PC gaming experience, letting you breathe new life into your existing games by giving them an entirely new range of vibrant colors. Today, we’re excited to talk about the additional improvements to your Auto HDR experience on PC that are currently available on Windows 11 and the latest ...

DirectX12GamingGraphics
Feb 16, 2022
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Updates in Graphics and Gaming

Hannah Fisher
Hannah Fisher

Today we are excited to announce new updates in graphics and gaming. New features are available to improve the gaming experience.

DirectXGamingGraphics
Mar 17, 2021
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Auto HDR Preview for PC Available Today

Hannah Fisher
Hannah Fisher

Today we’re excited to bring you a preview of Auto HDR for your PC gaming experience and we’re looking for your help to test it out. When enabled on your HDR capable gaming PC, you will automatically get awesome HDR visuals on an additional 1000+ DirectX 11 and DirectX 12 games!

DirectXGamingGraphics
Dec 17, 2019
11
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Demystifying Fullscreen Optimizations

Hannah Fisher
Hannah Fisher

We wrote this article to explain the difference between Fullscreen Exclusive and Fullscreen Optimizations. This article goes details the roll out and the benefits that come with Fullscreen Optimizations.

DirectXGamingGraphics
Jan 7, 2019
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Direct3D team office has a Wall of GPU History

Shawn Hargreaves
Shawn Hargreaves

When you are the team behind something like Direct3D, you need many different graphics cards to test on.  And when you’ve been doing this for as long as we have, you’ll inevitably accumulate a LOT of cards left over from years gone by.  What to do with them all?  One option would be to store boxes in someone’s office: But it ...

DirectXdirect3dGraphics
Oct 2, 2018
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DirectX Raytracing and the Windows 10 October 2018 Update

Jacques van Rhyn
Jacques van Rhyn

The wait is finally over: we’re taking DirectX Raytracing (DXR) out of experimental mode! Today, once you update to the next release of Windows 10, DirectX Raytracing will work out-of-box on supported hardware. And speaking of hardware, the first generation of graphics cards with native raytracing support is already available and works with ...

DirectXDirect3D12Gaming
Mar 19, 2018
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Announcing Microsoft DirectX Raytracing!

D3D Team
D3D Team

If you just want to see what DirectX Raytracing can do for gaming, check out the videos from Epic, Futuremark and EA, SEED.  To learn about the magic behind the curtain, keep reading. 3D Graphics is a Lie For the last thirty years, almost all games have used the same general technique—rasterization—to render images on screen.  While the ...

DirectXDirectX12Graphics
Nov 7, 2017
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Announcing new DirectX 12 features

Jacques van Rhyn
Jacques van Rhyn

Announcing new DirectX 12 features We’ve come a long way since we launched DirectX 12 with Windows 10 on July 29, 2015. Since then, we’ve heard every bit of feedback and improved the API to enhance stability and offer more versatility. Today, developers using DirectX 12 can build games that have better graphics, run faster and that are more ...

Direct3D12DirectX12Gaming
Mar 1, 2017
0
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GPU plugins, improved SDK layers, and hang debugging: Bringing DirectX 12 tools to the next level

D3D Team
D3D Team

If you are a Windows game developer using DirectX 12, you know that great tools are essential for getting the most out of the graphics hardware. In the past few months, we’ve been making rapid progress on delivering the tools you’ve requested. At the Game Developers Conference today, we demoed new features for both PIX, our premier tool for ...

Direct3D12GamingGraphics