This is a bug-fix-only update to 1.602.0. No new features.
NuGet Gallery | Microsoft.Direct3D.D3D12 1.602.4
Bug Fixes
Fixes bug in GBV to skip bounds checks on static descriptors already bounds-checked on the CPU timeline
Fix false OBJECT_DELETED_WHILE_STILL_IN_USE errors from debug layer
Fix deadlock in debug layer while ...