DirectX Developer Blog

D3D12 Translation Layer and D3D11On12 are now open source

If you’re a developer looking to port your game to DX12, we have good news: The D3D12 Translation Layer, a helper library for translating graphics concepts and commands from a D3D11-style domain to a D3D12-style domain, is now open source. As an example of how to use the library, we have also opened sourced the D3D11On12 mapping layer.