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    DirectX Developer Blog

    June 2019 | DirectX Developer Blog

    We’re upgrading to discord!
    We’re upgrading to discord!
    Avatar Jacques van Rhyn June 26, 2019 Jun 26, 2019 06/26/19
    We’re upgrading the directxtech.com forum to a Discord channel - go to https://discord.gg/directx to join today! We’re going to use our Discord channel in the same way as our directxtech.com forums, which means that game developers will still have a great resource to get their DirectX12 questions answered, file bug reports, and to give ...

    Comments are closed.0
    Debugger Extension for DRED
    Debugger Extension for DRED
    Avatar Bill Kristiansen June 26, 2019 Jun 26, 2019 06/26/19
    Microsoft recently announced the release of DRED (Device Removed Extended Data) for D3D12 in the Windows 10 May 2019 Update (previously referred to as the Windows 10 19H1 Preview).  Buried in that post is a mention that Microsoft is working on a debugger extension to help simplify post-mortem analysis of DRED.  Good news, that debugger ...

    Comments are closed.0
    OS Variable Refresh Rate
    OS Variable Refresh Rate
    Avatar Daniel June 3, 2019 Jun 3, 2019 06/3/19
    [Updated June 13th to clarify support for FreeSync] With Windows Version 1903, we have added a new toggle in Graphics Settings for variable refresh rate. Variable refresh rate (VRR) is similar to NVIDIA’s G-SYNC, AMD's FreeSync, and VESA DisplayPort Adaptive-Sync. This new OS support is only to augment these experiences and does not ...

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