DirectX Developer Blog

D3D12 Work Graphs

This is the official release of D3D12 Work Graphs, enabling new types of GPU autonomy, originally available as a preview in 2023. To start, here's what Epic sees: With the proliferation of GPU-driven rendering techniques - such as Nanite in Unreal Engine 5 - the role of the CPU is trending towards primarily resource management and ...

DirectX Innovation on Display at GDC 2024

The excitement is building as we finish our preparations for this year's Game Developers Conference, set to kick off on March 18th. Industry leaders, developers, and enthusiasts will converge on San Francisco for a week of innovation, and the DirectX team here at Microsoft has a lot of exciting news to share. We've been gearing up to showcase ...

Introducing Neural Processor Unit (NPU) support in DirectML (developer preview)

A developer preview of DirectML support for Intel® AI boost With the release of DirectML 1.13.1 and the ONNX Runtime 1.17, we are excited to announce developer preview support for NPU acceleration in DirectML, the machine learning platform API for Windows. This developer preview enables support for a subset of models on new Windows 11 ...

Announcing preview support for Llama 2 in DirectML

At Inspire this year we talked about how developers will be able to run Llama 2 on Windows with DirectML and the ONNX Runtime and we've been hard at work to make this a reality. We now have a sample showing our progress with Llama 2 7B! See https://github.com/microsoft/Olive/tree/main/examples/directml/llama_v2 This sample relies on ...

Enhanced Color Filter Controls for Windows 11

A new feature to help color blind users customize their display settings   (image) (image) (top) The Color filter preview without any color filter applied,  (bottom) Color filter preview with red-green (protanopia, red-weak) filter applied Introduction At Microsoft, we are committed to making our products and services ...

Optimizing hybrid laptop performance with Cross Adapter Scan-Out (CASO)

Introduction For an avid gamer, having a robust Graphics Processing Unit (GPU) is non-negotiable for an optimal gaming experience. Hybrid laptops, equipped with both an integrated GPU (iGPU) and a discrete GPU (dGPU), have become a popular choice for many. If you've delved into maximizing your laptop gaming performance, you've undoubtedly ...

HLSL 2021 Migration Guide

The DirectX Shader Compiler Summer 2023 release is live! The most significant change in this release is the enabling of the HLSL 2021 language version by default. HLSL 2021 includes templates, operator overloads, bitfields, short-circuiting, and modernizations to loop variable scope and implicit struct casting. You can read about the details ...

D3D12 Work Graphs Preview

Work Graphs is now out of preview. See the launch blog here Contents Introduction to work graphs Work graphs are a system for GPU autonomy in D3D12. Given the increasing prevalence of general compute workloads on GPUs, the motivation is to address ...