DirectX Developer Blog

Introducing Neural Processor Unit (NPU) support in DirectML (developer preview)

A developer preview of DirectML support for Intel® AI boost With the release of DirectML 1.13.1 and the ONNX Runtime 1.17, we are excited to announce developer preview support for NPU acceleration in DirectML, the machine learning platform API for Windows. This developer preview enables support for a subset of models on new Windows 11 ...

Announcing preview support for Llama 2 in DirectML

At Inspire this year we talked about how developers will be able to run Llama 2 on Windows with DirectML and the ONNX Runtime and we've been hard at work to make this a reality. We now have a sample showing our progress with Llama 2 7B! See https://github.com/microsoft/Olive/tree/main/examples/directml/llama_v2 This sample relies on ...
Comments are closed.0 0

Enhanced Color Filter Controls for Windows 11

A new feature to help color blind users customize their display settings   (image) (image) (top) The Color filter preview without any color filter applied,  (bottom) Color filter preview with red-green (protanopia, red-weak) filter applied Introduction At Microsoft, we are committed to making our products and services ...
Comments are closed.0 1

Optimizing hybrid laptop performance with Cross Adapter Scan-Out (CASO)

Introduction For an avid gamer, having a robust Graphics Processing Unit (GPU) is non-negotiable for an optimal gaming experience. Hybrid laptops, equipped with both an integrated GPU (iGPU) and a discrete GPU (dGPU), have become a popular choice for many. If you've delved into maximizing your laptop gaming performance, you've undoubtedly ...

HLSL 2021 Migration Guide

The DirectX Shader Compiler Summer 2023 release is live! The most significant change in this release is the enabling of the HLSL 2021 language version by default. HLSL 2021 includes templates, operator overloads, bitfields, short-circuiting, and modernizations to loop variable scope and implicit struct casting. You can read about the details ...
Comments are closed.0 0

D3D12 Work Graphs Preview

Contents Introduction to work graphs Work graphs are a system for GPU autonomy in D3D12. Given the increasing prevalence of general compute workloads on GPUs, the motivation is to address some limitations in their programming model, unlock latent ...

Agility SDK 1.711.3-preview: Work Graphs, Wave Matrix, AV1 Encoding

Hi everyone, Today we’re excited to announce the newest Preview Agility SDK v1.711.3 download; This SDK previews three new features for developers to discover.  First is Work Graphs, a new way for the GPU to create work for itself.  Second is Wave Matrix support, which allows developers to take advantage of dedicated silicon to speed...
Comments are closed.0 1

OpenGL® on DX12 enables STEEL ASSAULT to launch on Xbox

When we initially introduced our DirectX mapping layers, our goal was to enable applications written in other graphics APIs, including DX9, DX11 and OpenGL, to run on DirectX12 systems if a native driver is not available. We’ve written about the OpenGL mapping layer previously and how we developed it by contributing OpenGL on DX12 (GLon12) ...

DirectML at Build 2023

DirectML shared some exciting announcements at Build this year! We demonstrated a few awesome demos and highlighted new capabilities during the Windows AI Breakout session, Deliver AI-powered experiences across cloud and edge, with Windows. We are also excited to announce the launch of our new product landing page! This new product page ...
Comments are closed.0 4

Adobe Premiere Pro leverages DirectML on new AI Silicon

DirectML is ushering in a new wave of machine learning integration capabilities on emerging AI silicon. At the Windows AI Breakout BUILD session, we showcased how ONNX Runtime, powered by DirectML, enables Adobe’s Premiere Pro to leverage Intel’s next generation platform, Meteor Lake with integrated VPU.    Adobe Premiere Pro ...
Comments are closed.0 2