Showing results for DirectX - DirectX Developer Blog

Jan 30, 2025
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Agility SDK 1.716.0-preview: New D3D12 Video Encode Features

Sil Vilerino
Sil Vilerino

Today DirectX 12 provides APIs to support GPU video encode acceleration for several applications, as detailed in D3D12 Video Encoding - Windows drivers | Microsoft Learn previous blog posts such as Announcing new DirectX 12 feature - Video Encoding! - DirectX Developer Blog. In this blog post we’re happy to announce a series of new features incl...

Jan 30, 2025
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Agility SDK 1.716.0-preview & 1.615-retail: Shader hash bypass

Amanda Adams Amar Patel
Amanda,
Amar

The D3D runtime as of 1.615 officially supports applications opting to bypass shader hash validation. The historical purpose of the hash that the DX shader compiler embeds in every shader binary was to give the D3D runtime to confidence that shaders being given to it are well formed.  The assumption was that a hashed shader likely came from an o...

Jan 30, 2025
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AgilitySDK 1.716.0-preview and 1.615-retail

Amanda Adams Tanner Van De Walle
Amanda,
Tanner

We are pleased to announce both a retail release of Shader hash bypass and a preview AgilitySDK release with several new features, available on Agility SDK Downloads today! You can find detailed information about all the features on the individual blog pages: ...

Jan 27, 2025
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Agility SDK 1.716.0-preview: Application Specific Driver State

Henchhing Limbu
Henchhing Limbu

Today we’re excited to announce the release of a new D3D12 feature: Application Specific Driver State. This feature is intended to be used by capture/replay tools, such as PIX on Windows, to help with issues caused by “app detect” behavior. Background D3D12 drivers occasionally have to perform workarounds for bugs in specific applications. For ex...

Jan 23, 2025
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Agility SDK 1.716.0-preview: Recreate At GPUVA

Roland Shum
Roland Shum

New Recreate At GPUVA Feature After months of effort from both our hardware partners and us, the D3D12 team is happy to announce the preview of the Recreate At GPUVA feature as part of its Agility SDK Downloads 1.716 release. This feature is mostly intended to be used by tooling developers, such as PIX, to simplify capturing and replaying of GPU w...

Jan 6, 2025
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Enabling Neural Rendering in DirectX: Cooperative Vector Support Coming Soon

Cassie Hoef Serena Tang
Cassie,
Serena

Neural Rendering: A New Paradigm in 3D Graphics Programming In the constantly advancing landscape of 3D graphics, neural rendering technology represents a significant evolution. Neural rendering broadly defines the suite of techniques that leverage AI/ML to dramatically transform traditional graphics pipelines. These new methods promise to push th...

Dec 17, 2024
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Agility SDK 1.716.0-preview: Tight Alignment of Resources

Tanner Van De Walle
Tanner Van De Walle

We’re pleased to announce that we have a new preview Agility SDK out today, letting developers try out the new Tight Alignment feature! You can find the NuGet package here. Background When placed resources were introduced in D3D12, there was an intentional decision to simplify alignment restrictions and take the greatest common denominato...

Oct 23, 2024
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DirectSR Preview: Now Supporting AMD FidelityFX™ Super Resolution (FSR) 3.1 Upscaler

Norman Chen
Norman Chen

Following our initial announcement of the DirectSR preview, we are pleased to share an update. DirectSR, our standardized super resolution (SR) API for D3D12 titles, now supports FSR 3.1 (upscaler-only), bringing enhanced upscaling capabilities to further improve your gaming experience. Learn more about FSR 3.1 here. What’s New with FSR 3.1? With...

DirectXDirect3D12D3D12
Sep 19, 2024
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DirectX Adopting SPIR-V as the Interchange Format of the Future

Chris Bieneman Cassie Hoef
Chris,
Cassie

Today the Direct3D and HLSL teams are excited to share some insight into the next big step for GPU programmability. Once Shader Model 7 is released, DirectX 12 will accept shaders compiled to SPIR-V™. The HLSL team is committed to open development processes and collaborating with The Khronos® Group and LLVM Project. We’re sharing this information a...

Aug 7, 2024
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The Silicon Graphics Media and Artificial Intelligence (SiGMA) team is hiring!

Ana Marta Carvalho
Ana Marta Carvalho

Do you want to be a part of the Silicon Graphics Media and Artificial Intelligence (SiGMA) platform team? We are hiring for multiple positions in multiple locations - if you're interested in knowing more about opportunities in SiGMA, please see the below for more details! Note: We have several upcoming positions – stay tuned as we’ll continuousl...

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