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    Andrew Yeung

    Post by this author

    DirectStorage is coming to PC
    DirectStorage is coming to PC
    September 1st, 2020
    Earlier this year, Microsoft showed the world how the Xbox Series X, with its portfolio of technology innovations, will introduce a new era of no-compromise gameplay. Alongside the actual console announcements, we unveiled the Xbox Velocity Architecture, a key part of how the Xbox Series X will deliver next generation gaming experiences. We...

    24DirectStorageDirectXPC Gaming
    Explicit DirectX 12 MultiGPU, the Affinity Layer helper library, and your game
    Explicit DirectX 12 MultiGPU, the Affinity Layer helper library, and your game
    July 13th, 2016
    Rise of the Tomb Raider is the first DX12 explicit MultiGPU (mGPU) title for CrossFire/SLI machines and it shows some pretty nice gains over DX11 implicit mGPU giving you the best possible gaming experience.  Read more about it on this blog post here. We've had several folks ask us how they can most easily implement the same thing in their ...

    Comments are closed.0
    Rise of the Tomb Raider, Explicit DirectX 12 MultiGPU, and a peek into the future
    Rise of the Tomb Raider, Explicit DirectX 12 MultiGPU, and a peek into the future
    July 8th, 2016
    Rise of the Tomb Raider is the first title to implement explicit MultiGPU (mGPU) on CrossFire/SLI systems using the DX12 API.  It works on both Win32 and UWP.  Using the low level DX12 API, Rise of the Tomb Raider was able to achieve extremely good CPU efficiency and in doing so, extract more GPU power in a mGPU system than was possible ...

    Comments are closed.0AMDCrossfiredirect3d
    DirectX 12 Multiadapter: Lighting up dormant silicon and making it work for you
    DirectX 12 Multiadapter: Lighting up dormant silicon and making it work for you
    April 30th, 2015
    Are you one of the millions of PC users with a laptop or a desktop system with an integrated GPU as well as a discrete GPU?  Before Windows 10 and DirectX 12, all the performance potential from the second GPU goes unused.  With DirectX 12 and Windows 10, application developers can use every GPU on the system simultaneously! Are you an elite...

    Comments are closed.0direct3dDirect3D12DirectX
    DirectX 12 – Looking back at GDC 2015 and a year of amazing progress
    DirectX 12 – Looking back at GDC 2015 and a year of amazing progress
    March 9th, 2015
    Last year at GDC 2014, we announced DirectX 12.  Since then, we have made amazing progress, and we were excited to showcase this progress at GDC 2015. At the GDC 2015 Expo, we had a range of live demos including Lionhead Studio’s next beautiful game Fable Legends, Epic Games’ Unreal Engine 4, Unity Technologies’ 3D game ...

    Comments are closed.0AMDdirect3dDirect3D12
    DirectX 12 – High Performance and High Power Savings
    DirectX 12 – High Performance and High Power Savings
    August 12th, 2014
    You probably know that DirectX 12 is designed for performance. What you may not know is that the same design decisions that make DirectX 12 so performant also make it incredibly power efficient.  This allows you to play all of your favorite games on portable devices without having an uncomfortably hot device on your lap or as much of a ...

    Comments are closed.0direct3dDirect3D12DirectX
    DirectX 12 Developer Videos
    DirectX 12 Developer Videos
    April 15th, 2014
    DirectX 12 developer session recordings now available! Missed us at GDC and BUILD? Check out the DirectX 12 developer session recordings below to learn more about the API or just watch some cool demos!   DirectX: Evolving Microsoft's Graphics Platform In this session, Anuj Gosalia, Partner Development Manager at Microsoft, along...

    Comments are closed.0direct3dDirect3D12DirectX
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