


Demystifying Fullscreen Optimizations

DirectX Raytracing and the Windows 10 October 2018 Update

Announcing new DirectX 12 features

GPU plugins, improved SDK layers, and hang debugging: Bringing DirectX 12 tools to the next level

New DirectX Shader Compiler based on Clang/LLVM now available as Open Source

DX12 performance tuning and debugging – PIX on Windows (beta) released!

Rise of the Tomb Raider, Explicit DirectX 12 MultiGPU, and a peek into the future

DirectX 12 Multiadapter: Lighting up dormant silicon and making it work for you
