Showing results for March 2017 - DirectX Developer Blog

Mar 1, 2017
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GPU plugins, improved SDK layers, and hang debugging: Bringing DirectX 12 tools to the next level

D3D Team
D3D Team

If you are a Windows game developer using DirectX 12, you know that great tools are essential for getting the most out of the graphics hardware. In the past few months, we’ve been making rapid progress on delivering the tools you’ve requested. At the Game Developers Conference today, we demoed new features for both PIX, our premier tool for tuning ...

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