Rise of the Tomb Raider is the first title to implement explicit MultiGPU (mGPU) on CrossFire/SLI systems using the DX12 API. It works on both Win32 and UWP. Using the low level DX12 API, Rise of the Tomb Raider was able to achieve extremely good CPU efficiency and in doing so,
Last year at GDC 2014, we announced DirectX 12. Since then, we have made amazing progress, and we were excited to showcase this progress at GDC 2015.
At the GDC 2015 Expo, we had a range of live demos including Lionhead Studio’s next beautiful game Fable Legends,