Showing results for July 2021 - DirectX Developer Blog

Jul 21, 2021
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Open Sourcing Direct3D 9 on 12 and the Release of the DXBC Signer NuGet Package

Tanner Van De Walle
Tanner Van De Walle

It’s been a while since we last mentioned the D3D9On12 mapping layer. As a quick refresher, it maps D3D9 commands to D3D12 by acting as the D3D9 Device Driver Interface (DDI). Having this mapping layer enables older D3D9 applications to run on modern systems that may not have a D3D9 driver. Since the last blog post, we’ve added support for Alpha to...

DirectXDirect3D12DirectX12
Jul 16, 2021
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DirectStorage Developer Preview now available!

Hassan Uraizee
Hassan Uraizee

Late last year, we announced that we would be bringing DirectStorage to Windows PCs, and in June, we told the world how DirectStorage would improve the gaming experience on Windows 11. Since then, the DirectX team has been hard at work bringing this state-of-the-art tech from Xbox’s Velocity Architecture over to Windows, empowering game developers ...

Jul 16, 2021
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Windows Graphics News – 2021 Q2

Ana Marta Carvalho
Ana Marta Carvalho

Hi there! Another 3 months have passed since our last update, and we would like to bring you up to speed on what the Windows Graphics team has been up to! On this blog we will talk about:   We’re hiring! Do you want to help shape the future of graphics? If so, the Xbox Graphics, PIX, and HLSL teams are hiring! We are ...

Jul 2, 2021
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The Xbox Graphics, PIX, and HLSL teams are hiring!

Jerry Zhou
Jerry Zhou

  Do you want to be part of the team building the next generation of gaming technologies for Xbox? Are you passionate about Graphics, GPUs, or Gaming? Do you want to work on the teams that enable game developers to make the most graphically advanced games on Xbox possible? If so, the Xbox Graphics, PIX, and HLSL teams are hiring engin...