Showing results for October 2015 - DirectX Developer Blog

Oct 27, 2015
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Ashes of the Singularity makes gaming history with DirectX 12

Bryan Langley
Bryan Langley

Back in April, we described Multiadapter, a DirectX 12 feature which gives game developers the power to light up every GPU on a user's system.  Prior to this feature, developers had to rely on help from hardware vendors to use multiple GPUs, with the restriction that the GPUs be homogeneous. DirectX 12 removes all such limitations.  In our April p...