Jacques van Rhyn

Program Manager, Graphics

Senior Program Manager on the DirectML Team at Microsoft.

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Boost Your Gen AI Experience with our DirectML extension for Automatic1111’s WebUI

Olive is a powerful open-source Microsoft tool to optimize ONNX models for DirectML. You may remember from this year’s Build that we showcased Olive support for Stable Diffusion, a cutting-edge Generative AI model that creates images from text. We didn’t want to stop there, since many users access Stable Diffusion through Automatic1111'...
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Announcing preview support for Llama 2 in DirectML

At Inspire this year we talked about how developers will be able to run Llama 2 on Windows with DirectML and the ONNX Runtime and we've been hard at work to make this a reality. We now have a sample showing our progress with Llama 2 7B! See https://github.com/microsoft/Olive/tree/main/examples/directml/llama_v2 This sample relies on ...
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DirectML ❤ Stable Diffusion

Text-to-image models are amazing tools that can transform natural language into stunning images. Stable Diffusion is particularly interesting: the base model can create images from text and, since it’s open-source, developers can customize it for their own needs and preferences. With some extra training, developers can fine-tune their model ...

Agility SDK 1.608.0: Enhanced Barriers and more

We’ve published another Agility SDK, version 1.608.0.  This Agility SDK has support for Enhanced Barriers, and a few minor DX12 features. That’s right: these features no longer require developer mode to run on your machine! Head to Agility SDK Downloads to grab it. Enhanced Barriers For an overview of Enhanced Barriers, please see ...
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Announcing our summer Agility SDKs

We’re pleased to announce that we have two new Agility SDKs available today! Agility SDK 1.606.3 contains support for Shader Model 6.7, which we announced was in the works earlier this year. Today, Shader Model 6.7 is ready for you to try! We also have another preview Agility SDK out today: 1.706.3-preview, see here for our blog. In ...
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Agility SDK 1.700.10 – our first Agility SDK preview!

We’re pleased to announce that we’re releasing our first Agility SDK preview today, Agility SDK version 1.700.10-preview! Head to Agility SDK Downloads to grab it. Agility SDK version 1.700.10-preview contains support for the following features: This is our first preview version of the Agility SDK, meaning that your ...

Announcing the DirectX 12 Agility SDK!

We’re excited to unveil the DirectX 12 Agility SDK, an update that will allow devs to adopt the newest DirectX 12 graphics features faster than ever before.  With the Agility SDK, developers can now add the newest DirectX 12 features to their games, and gamers can play games with these features without having to upgrade their OS...

Getting Started with the Agility SDK

This guide is intended for developers who want to get started developing games that use the Agility SDK. It covers: Be sure to also see our Announcement blog, Downloads Page, Game Stack Live talk and spec. Visit the DirectX Landing Page for more resources for DirectX developers. What is the Agility SDK and how ...

Moving Gears to Tier 2 Variable Rate Shading

The team at The Coalition haven't stopped innovating since bringing Tier 1 VRS to Gears Tactics, and have brought Tier 2 VRS support to both Gears 5 and Gears Tactics.  The team saw similarly large perf gains from VRS Tier 2 - up to 14%! - this time with no noticeable visual impact. See for yourself if you can tell which side of the first ...

Iterating on Variable Rate Shading in Gears Tactics

Gears Tactics is the very first game to ship with support for DirectX 12 Variable Rate Shading (VRS), one of the major features in DirectX 12 Ultimate. VRS let Gears Tactics achieve large performance gains – up to 18.9% (!) – on a wide range of hardware with a minimal impact on visual quality. Check out this guest post where Jacob ...
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