Posts by this author

Mar 11, 2024
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D3D12 Work Graphs

This is the official release of D3D12 Work Graphs, enabling new types of GPU autonomy, originally available as a preview in 2023. To start, here's what Epic sees: With the proliferation of GPU-driven rendering techniques - such as Nanite in Unreal Engine 5 - the role of the CPU is trending towards primarily resource management and hazard ...

DirectXDirect3D12DirectX12
Jun 22, 2023
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D3D12 Work Graphs Preview

Work Graphs is now out of preview. See the launch blog here Contents Introduction to work graphs Work graphs are a system for GPU autonomy in D3D12. Given the increasing prevalence of general compute workloads on GPUs, the motivation is to address some l...

Jun 22, 2023
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Agility SDK 1.711.3-preview: Work Graphs, Wave Matrix, AV1 Encoding

Hi everyone, Today we’re excited to announce the newest Preview Agility SDK v1.711.3 download; This SDK previews three new features for developers to discover.  First is Work Graphs, a new way for the GPU to create work for itself.  Second is Wave Matrix support, which allows developers to take advantage of dedicated silicon to speed matrix m...