We wrote this article to explain the difference between Fullscreen Exclusive and Fullscreen Optimizations. This article goes details the roll out and the benefits that come with Fullscreen Optimizations.
DirectX Raytracing and the Windows 10 October 2018 Update
The wait is finally over: we’re taking DirectX Raytracing (DXR) out of experimental mode!
Today, once you update to the next release of Windows 10, DirectX Raytracing will work out-of-box on supported hardware.
Announcing new DirectX 12 features
We’ve come a long way since we launched DirectX 12 with Windows 10 on July 29, 2015. Since then, we’ve heard every bit of feedback and improved the API to enhance stability and offer more versatility.
If you are a Windows game developer using DirectX 12, you know that great tools are essential for getting the most out of the graphics hardware. In the past few months, we’ve been making rapid progress on delivering the tools you’ve requested.
Hello graphics developer pals! We’re as excited as a ninja-cat-riding-a-T-Rex to share our work with you all. We’ve been working with some of you already and we’re excited to welcome any newcomers! So, let me give you a little tour of where you can find the content you may be looking for.