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    DirectX Developer Blog

    DirectX 12 Archives | DirectX Developer Blog

    DirectX 12 Ultimate for Holiday 2020
    DirectX 12 Ultimate for Holiday 2020
    Jianye Lu Jianye Lu October 29, 2020 Oct 29, 2020 10/29/20
    DirectX 12 Ultimate is the new gold standard for gaming graphics on both PC and the next generation of Xbox consoles. In this blog post, we will show PC gamers which hardware fully support DX12 Ultimate, how to use Xbox Game Bar to check for DX12 Ultimate support, and where to find games utilizing DX12 Ultimate features.

    19DirectX 12DirectX 12 Ultimate
    Demystifying Fullscreen Optimizations
    Demystifying Fullscreen Optimizations
    Hannah Fisher Hannah Fisher December 17, 2019 Dec 17, 2019 12/17/19
    We wrote this article to explain the difference between Fullscreen Exclusive and Fullscreen Optimizations. This article goes details the roll out and the benefits that come with Fullscreen Optimizations.

    11borderless windowedDirectX
    DirectX Raytracing and the Windows 10 October 2018 Update
    DirectX Raytracing and the Windows 10 October 2018 Update
    Avatar Jacques van Rhyn October 2, 2018 Oct 2, 2018 10/2/18
    DirectX Raytracing and the Windows 10 October 2018 Update The wait is finally over: we’re taking DirectX Raytracing (DXR) out of experimental mode! Today, once you update to the next release of Windows 10, DirectX Raytracing will work out-of-box on supported hardware. And speaking of hardware, the first generation of graphics cards with ...

    2direct3dDirect3D12
    Announcing new DirectX 12 features
    Announcing new DirectX 12 features
    Avatar Jacques van Rhyn November 7, 2017 Nov 7, 2017 11/7/17
    Announcing new DirectX 12 features We’ve come a long way since we launched DirectX 12 with Windows 10 on July 29, 2015. Since then, we’ve heard every bit of feedback and improved the API to enhance stability and offer more versatility. Today, developers using DirectX 12 can build games that have better graphics, run faster and that are ...

    Comments are closed.0direct3dDirect3D12
    GPU plugins, improved SDK layers, and hang debugging: Bringing DirectX 12 tools to the next level
    GPU plugins, improved SDK layers, and hang debugging: Bringing DirectX 12 tools to the next level
    D3D Team D3D Team March 1, 2017 Mar 1, 2017 03/1/17
    If you are a Windows game developer using DirectX 12, you know that great tools are essential for getting the most out of the graphics hardware. In the past few months, we’ve been making rapid progress on delivering the tools you’ve requested. At the Game Developers Conference today, we demoed new features for both PIX, our premier tool ...

    Comments are closed.0Direct3D12DirectX 12
    Hello World: DirectX 12 developer edition
    Hello World: DirectX 12 developer edition
    D3D Team D3D Team July 28, 2015 Jul 28, 2015 07/28/15
    Hello graphics developer pals! We're as excited as a ninja-cat-riding-a-T-Rex to share our work with you all. We’ve been working with some of you already and we're excited to welcome any newcomers! So, let me give you a little tour of where you can find the content you may be looking for. Let’s meet up after the T-Rex, shall we? &...

    Comments are closed.0Direct3D12DirectX 12
    Relevant Links

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    PIX on Windows (Performance tuning and debugging for DirectX 12)

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