DirectX Developer Blog

Opening HLSL Planning

Since early 2017, the DirectX Shader Compiler (DXC) has been open source and available on GitHub. DXC is based on the LLVM 3.7 release of Clang, which enables compiler-driven IDE integrations, powerful language tooling, and has empowered HLSL to grow as a language to include highly requested features like C++ templates and operator ...
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HLSL

DirectStorage 1.1 Coming Soon

When we shared our first public release of DirectStorage on Windows to reduce CPU overhead and increase IO throughput, we also shared that GPU decompression was next on our roadmap. We are now in the final stretch of development and plan to release DirectStorage 1.1 with GPU Decompression to developers by the end of 2022. This is one of our ...

Advancing the State of Color Management in Windows

If you're an app developer who cares about color accuracy, this is the right place to learn about some changes we made in the Windows 11 2022 Update! Let’s start by talking about color management – it is the technology and practice of ensuring accurate and consistent color reproduction across devices. If you're a creative professional/...

Announcing WARP preview with Shader Model 6.7 support

The D3D team is pleased to announce the availability of a downloadable preview version of WARP, also known as Microsoft Basic Render Adapter. What is WARP? This software rasterizer is a key component of Windows and is leveraged for rendering 2D and 3D graphics on Windows PCs that don’t have any GPU available or don’t have a suitable GPU ...