


Announcing Microsoft DirectX Raytracing!

Rise of the Tomb Raider, Explicit DirectX 12 MultiGPU, and a peek into the future

GRFX at //build 2015: What will you build?

DirectX 12 Multiadapter: Lighting up dormant silicon and making it work for you

DirectX 12 – Looking back at GDC 2015 and a year of amazing progress

DirectX 12 – High Performance and High Power Savings

DirectX 12 Developer Videos
