DirectX Developer Blog

The latest news on Microsoft's Graphics and Display technology

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Apr 25, 2022
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Exciting additions to your Auto HDR experience on PC

Wendy Ho

Last year, we brought Auto High Dynamic Range (HDR) to your PC gaming experience, letting you breathe new life into your existing games by giving them an entirely new range of vibrant colors. Today, we’re excited to talk about the additional improvements to your Auto HDR experience on PC that are currently available on Windows 11 and the latest version of Game Bar. We have been listening to your feedback around Auto HDR and have added new adjustments that give PC gamers more control over their experience.   Game Bar Auto HDR Intensity Slider Available to all Windows 11 users today if you download latest...

Mar 14, 2022
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DirectStorage API Now Available on PC

Cassie Hoef

Starting today, Windows games can ship with DirectStorage. This public SDK release begins a new era of fast load times and detailed worlds in PC games by allowing developers to more fully utilize the speed of the latest storage devices. In September 2020, we announced DirectStorage would be coming to Windows, and after collecting feedback throughout our developer preview, we are making this API available to all of our partners to ship with their games. Check out the announcement blog for an in-depth exploration of the inspiration for DirectStorage and how it will benefit Windows games. Getting Started - Develope...

Feb 16, 2022
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Updates in Graphics and Gaming

Hannah Fisher

Today we are excited to announce new updates in graphics and gaming. New features are available to improve the gaming experience.

Feb 16, 2022
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The Windows HDR Calibration app will soon be coming to PCs

Ana Marta Carvalho

We heard your feedback and requests to bring the Xbox HDR Game Calibration app to Windows. In a not-so-distant future, you will be able to improve color accuracy and consistency of your HDR display via the upcoming Windows HDR Calibration app.

Feb 10, 2022
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In the works: HLSL Shader Model 6.7

Greg Roth

It's that time again! Microsoft and its partners are excited to announce the ongoing development of the latest HLSL Shader Model, 6.7! Shader Model 6.7 expands texture, quad, and wave shader capabilities in response to requests from HLSL users. It is still a work in progress and not yet available in any release, but implementation and updates will be showing up in the DXC Github Repository. Feature Details Advanced Texture Operations SM 6.7 adds a collection of useful texture capabilities that fill in gaps the capabilities of certain texture operations as well as adding versatile new ones collectively...

Jan 31, 2022
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Windows Graphics News – 2021 Q4

Ana Marta Carvalho

2021 has come to an end and it’s time to reflect on what the Graphics team has been busy with in the last quarter of the year - we’ll brief you on hiring, DirectX in Gaming, new graphics features, as well as graphics industry news.

Dec 9, 2021
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Agility SDK 1.600.10 – minor bugfix release

Amar Patel

This minor release contains a fix for a raytracing related threading bug in previous Agility SDK releases.  There were intermittent crashes in the runtime for apps doing multithreaded creation of raytracing state objects.

Dec 8, 2021
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Announcing HLSL 2021

Chris Bieneman

Today we are excited to announce the release of HLSL 2021! HLSL 2021 brings an assortment of new language features that we think will make shader authoring in HLSL more familiar and productive. Enabling HLSL 2021 is as easy as passing the `-HV 2021`, and you can immediately start enjoying all the new language features like: We intend to make HLSL 2021 the default language version in a future release after giving time for developers to test adopt and migrate code, and for us to perform more testing and integration. Once it is made the default you can use the `-HV` flag to specify an older l...

Dec 8, 2021
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Agility SDK 1.700.10 – our first Agility SDK preview!

Jacques van Rhyn

We’re pleased to announce that we’re releasing our first Agility SDK preview today, Agility SDK version 1.700.10-preview! Head to Agility SDK Downloads to grab it. Agility SDK version 1.700.10-preview contains support for the following features: This is our first preview version of the Agility SDK, meaning that your machine must be in developer mode to access these features. Roadmap and release availability The Agility SDK allows the DirectX team to make features available on every OS Windows 10 version 1909 (Windows 10 November 2019 Update) and up. For more on the OS versions that support...