Showing archive results for May 2026

May 28, 2026
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Announcing AgilitySDK 721 Preview and an addition to LinAlg in Shader Model 6.10

Amar Patel

Overview Today, we are pleased to announce Agility SDK 1.721-preview with new D3D features along with DXC 1.10.2605.4 adding VectorAccumulate to LinAlg in the existing Shader Model 6.10 preview.  The previous 1.720-preview and SM 6.10 preview blog is still relevant, as all of its features are available here too. Here are the new features.  Mo...

May 27, 2026
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Partial Graphics Programs

Nada Ouf

Overview Following the GDC announcement of the partial graphics programs feature, we are pleased to announce that it is available today in the AgilitySDK 1.721-preview. Checkout the release blog for more details about the full release. This preview serves as a first look to explore what might be possible to ship in a future retail Agility...

May 15, 2026
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Advanced Shader Delivery expands Public Preview with AMD

Wendy Ho

Last October, we released Advanced Shader Delivery (ASD) on the ROG Xbox Ally handhelds. Advanced Shader Delivery addresses one of the most frustrating challenges for PC players today – long load times and disruptive stuttering during a game’s first launch. The feature works by delivering precompiled shaders to your game at download time, reducing ...