DirectX Developer Blog
The latest news on Microsoft's Graphics and Display technology
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Agility SDK 1.606.3: Shader Model 6.7 is now publicly available!
The DirectX Compiler Team and our partners are pleased to announce the release of Shader Model 6.7! Shader Model 6.7 expands texture fetching, quad querying, and wave capabilities to enable ever more complex (and compatible) new shader-driven features! Advanced Texture Operations SM 6.7 adds a collection of useful texture capabilities that fill in gaps the capabilities of existing texture operations as well as adding versatile new ones collectively referred to as Advanced Texture Operations. This will be an optional feature. Integer Sampling Textures with integer components can now be sampled. To enable ...
Preview Agility SDK 1.706.3-preview: SM 6.7, Enhanced Barriers and more
In addition to support for Shader Model 6.7, this preview Agility SDK contains improved support for Enhanced Barriers and some smaller features For more on the public release of Shader Model 6.7, please see our 1.606.3 announcement. With the addition of preview Enhanced Barriers and Relaxed Format Casting support, raw gathers will achieve their full utility by allowing casting of a wide range of formats to unsigned integer views to grant direct access to the elements using raw gathers. For more details please see here. When using this developer preview agility SDK, set D3D12SDKVersion to D3D12_PREVIEW_SDK_...
Agility SDK 1.602.4
This is a bug-fix-only update to 1.602.0. No new features. NuGet Gallery | Microsoft.Direct3D.D3D12 1.602.4 Bug Fixes
DirectStorage SDK 1.0.2
Thank you to everyone who tried out the DirectStorage SDK - we've really enjoyed interacting with you on the #directstorage channel on the D3D12 Discord Server, and on github. Today we're releasing an update to the SDK where we've addressed some of the feedback you've sent us! You can update to the latest using NuGet update. Visit https://aka.ms/directstorage for more information about how to get started. Changelog
Windows Graphics News – 2022 Q1
The first quarter of 2022 has gone by, so let’s talk about what the Graphics team has been up to! On this blog post we talk about: We’re hiring! We still have a lot of PM and SWE roles open for several teams in Graphics! Check out aka.ms/graphicsjobs for a full list of our open jobs - we look at every application that we get. We also have several new roles since our previous blog update! Have any questions about any of the roles? Please get hold of us at discord.gg/DirectX New features Optimizations for windowed games Optimizations for windowed games (OWG) was released t...
Agility SDK 1.602.0
The Agility SDK 1.602.0 has been published, which fixes bugs related to depth and stencil buffer resource state validation and contains a first round of new D3D12 features aimed at quality-of-life improvements and alignment with other graphics APIs. Head over to Agility SDK Downloads to try it out. New Minor Features Each of the following features is behind a capability flag which can be queried and checked with the CheckFeatureSupport API. Call CheckFeatureSupport on an ID3D12Device with D3D12_FEATURE_D3D12_OPTIONS13 and a pointer to a D3D12_FEATURE_DATA_D3D12_OPTIONS13. Buffer/Texture ...
Exciting additions to your Auto HDR experience on PC
Last year, we brought Auto High Dynamic Range (HDR) to your PC gaming experience, letting you breathe new life into your existing games by giving them an entirely new range of vibrant colors. Today, we’re excited to talk about the additional improvements to your Auto HDR experience on PC that are currently available on Windows 11 and the latest version of Game Bar. We have been listening to your feedback around Auto HDR and have added new adjustments that give PC gamers more control over their experience. Game Bar Auto HDR Intensity Slider Available to all Windows 11 users today if you download latest...
DirectStorage API Now Available on PC
Starting today, Windows games can ship with DirectStorage. This public SDK release begins a new era of fast load times and detailed worlds in PC games by allowing developers to more fully utilize the speed of the latest storage devices. In September 2020, we announced DirectStorage would be coming to Windows, and after collecting feedback throughout our developer preview, we are making this API available to all of our partners to ship with their games. Check out the announcement blog for an in-depth exploration of the inspiration for DirectStorage and how it will benefit Windows games. Getting Started - Develope...
Updates in Graphics and Gaming
Today we are excited to announce new updates in graphics and gaming. New features are available to improve the gaming experience.