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New in D3D12 – DirectX Raytracing (DXR) now supports library subobjects

Announcing Microsoft DirectX Raytracing!

GPU plugins, improved SDK layers, and hang debugging: Bringing DirectX 12 tools to the next level

DX12 performance tuning and debugging – PIX on Windows (beta) released!

Hello World: DirectX 12 developer edition

GRFX at //build 2015: What will you build?

DirectX 12 Rocks in 3DMark’s API Overhead Test

DirectX 12 at GDC 2015
