DirectX Developer Blog

Unlocked Frame Rate and More Now Enabled for UWP
Unlocked Frame Rate and More Now Enabled for UWP
What an exciting few months it’s been for Windows 10 Gamers In the last few months, we’ve taken Windows 10 gaming to a new level by partnering with Microsoft Studios to deliver marquee titles such as: Gears of War: Ultimate Edition, Rise of the Tomb Raider, Quantum Break, and Forza Motorsport 6: Apex (Beta), all of which support both ...
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Ashes of the Singularity makes gaming history with DirectX 12
Ashes of the Singularity makes gaming history with DirectX 12
Back in April, we described Multiadapter, a DirectX 12 feature which gives game developers the power to light up every GPU on a user's system.  Prior to this feature, developers had to rely on help from hardware vendors to use multiple GPUs, with the restriction that the GPUs be homogeneous. DirectX 12 removes all such limitations.  In our...
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Windows 10 and DirectX 12 released!
Windows 10 and DirectX 12 released!
My titlepage contents One giant leap for gamers! It’s been less than 18 months since we announced DirectX 12 at GDC 2014.  Since that time, we’ve been working tirelessly with game developers and graphics card vendors to deliver an API that offers more control over graphics hardware than ever before.  When we set out to ...
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Hello World: DirectX 12 developer edition
Hello World: DirectX 12 developer edition
Hello graphics developer pals! We're as excited as a ninja-cat-riding-a-T-Rex to share our work with you all. We’ve been working with some of you already and we're excited to welcome any newcomers! So, let me give you a little tour of where you can find the content you may be looking for. Let’s meet up after the T-Rex, shall we? &...
GRFX at //build 2015: What will you build?
GRFX at //build 2015: What will you build?
Hi all! Wow, we've had a busy year for the graphics teams here at Microsoft.  In addition to busily building the graphics features and upgrades you’ll get your hands on with Windows 10, we've been out and about. We've run into you at standout events like GDC, XFest, and, most recently, //build.Read on for a high-level recap of the ...
DirectX 12 Multiadapter: Lighting up dormant silicon and making it work for you
DirectX 12 Multiadapter: Lighting up dormant silicon and making it work for you
Are you one of the millions of PC users with a laptop or a desktop system with an integrated GPU as well as a discrete GPU?  Before Windows 10 and DirectX 12, all the performance potential from the second GPU goes unused.  With DirectX 12 and Windows 10, application developers can use every GPU on the system simultaneously! Are you an elite...
DirectX 12 Rocks in 3DMark’s API Overhead Test
DirectX 12 Rocks in 3DMark’s API Overhead Test
Have you been itching to try DirectX 12 for yourself?  Well today you can, with the release of Futuremark’s 3DMark API Overhead feature test, the first publicly available DirectX 12 application!  The fact that DirectX 12 dramatically improves multithread scaling and CPU performance isn’t a surprise, but the extent of the ...
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DirectX 12 at GDC 2015
DirectX 12 at GDC 2015
Are you ready to bring the power of DirectX 12 to your game? Hear Phil Spencer, head of Xbox, talk about The Future of Gaming Across the Microsoft Ecosystem Attend our technical sessions to learn the latest about DirectX 12 Advanced DirectX12 Graphics and Performance (Wednesday 2-3pm, West Hall 2008): This technical session goes deep into the...
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DirectX 12 and Windows 10
DirectX 12 and Windows 10
As a part of the Windows team, we’re super excited about the Windows 10 Technical Preview that was just released!  The final version of Windows 10 will ship with DirectX 12, and we think it's going to be awesome. We especially encourage gamers to help us make this release great for you by becoming Windows Insiders.&...
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