DirectX Developer Blog

DirectX 12 Rocks in 3DMark’s API Overhead Test
DirectX 12 Rocks in 3DMark’s API Overhead Test
Have you been itching to try DirectX 12 for yourself?  Well today you can, with the release of Futuremark’s 3DMark API Overhead feature test, the first publicly available DirectX 12 application!  The fact that DirectX 12 dramatically improves multithread scaling and CPU performance isn’t a surprise, but the extent of the ...
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DirectX 12 – Looking back at GDC 2015 and a year of amazing progress
DirectX 12 – Looking back at GDC 2015 and a year of amazing progress
Last year at GDC 2014, we announced DirectX 12.  Since then, we have made amazing progress, and we were excited to showcase this progress at GDC 2015. At the GDC 2015 Expo, we had a range of live demos including Lionhead Studio’s next beautiful game Fable Legends, Epic Games’ Unreal Engine 4, Unity Technologies’ 3D game ...
DirectX 12 at GDC 2015
DirectX 12 at GDC 2015
Are you ready to bring the power of DirectX 12 to your game? Hear Phil Spencer, head of Xbox, talk about The Future of Gaming Across the Microsoft Ecosystem Attend our technical sessions to learn the latest about DirectX 12 Advanced DirectX12 Graphics and Performance (Wednesday 2-3pm, West Hall 2008): This technical session goes deep into the...
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DirectX 12 and Windows 10
DirectX 12 and Windows 10
As a part of the Windows team, we’re super excited about the Windows 10 Technical Preview that was just released!  The final version of Windows 10 will ship with DirectX 12, and we think it's going to be awesome. We especially encourage gamers to help us make this release great for you by becoming Windows Insiders.&...
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DirectX 12 Lights Up NVIDIA’s Maxwell Launch
DirectX 12 Lights Up NVIDIA’s Maxwell Launch
Our mission in the DirectX team is to provide the best graphics API in the world and have it work on as many graphics cards as possible.  To do this, we work very closely with game developers and graphics hardware vendors. So, when one of our close partners invites us to an event, we’re always happy to participate.  Last ...
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DirectX 12 – High Performance and High Power Savings
DirectX 12 – High Performance and High Power Savings
You probably know that DirectX 12 is designed for performance. What you may not know is that the same design decisions that make DirectX 12 so performant also make it incredibly power efficient.  This allows you to play all of your favorite games on portable devices without having an uncomfortably hot device on your lap or as much of a ...
DirectX 12 Developer Videos
DirectX 12 Developer Videos
DirectX 12 developer session recordings now available! Missed us at GDC and BUILD? Check out the DirectX 12 developer session recordings below to learn more about the API or just watch some cool demos!   DirectX: Evolving Microsoft's Graphics Platform In this session, Anuj Gosalia, Partner Development Manager at Microsoft, along...
DirectX 12
DirectX 12
What's the big deal? DirectX 12 introduces the next version of Direct3D, the graphics API at the heart of DirectX.  Direct3D is one of the most critical pieces of a game or game engine, and we’ve redesigned it to be faster and more efficient than ever before.  Direct3D 12 enables richer scenes, more objects, and full ...