DirectX Developer Blog

The latest news on Microsoft's Graphics and Display technology

Latest posts

Amar Patel Jesse Natalie
Amar,
Jesse
Apr 13, 2023

Agility SDK 1.610.3: Updated RenderPasses and minor Vulkan compatibility improvement

Contents: Updated RenderPasses Minor Vulkan compatibility improvements PIX support for these features Download here: Agility SDK Downloads Updated ...

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Zichuan Gong Giancarlo Devich David Cook
Zichuan,
Giancarlo,
David
Mar 30, 2023

Agility SDK 1.710.0-preview: GPU Upload Heaps and Non-normalized Sampling

We’re pleased to announce that we have a new preview Agility SDK out today, letting developers experiment with two new features: GPU Upload Heaps and Non-...

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Sil Vilerino
Sil Vilerino
Feb 15, 2023

Video acceleration API (VA-API) now available on Windows!

Introduction What's VA-API? Originally developed by Intel, VAAPI (Video Acceleration API) is an open-source library and API specification, which provides ...

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Wendy Ho
Wendy Ho
Jan 19, 2023

Navigating the Redesigned Graphics Settings page

In the settings app, the graphics page lets you adjust settings related to ‘GPU Preference,’ ‘Auto HDR,’ ‘Optimizations for windowed games’, and ...

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Roland Shum
Roland Shum
Jan 6, 2023

Updates in d3dx12.h: Nuget Packaging, Header Bloat Reduction, and D3DX12GetCopyableFootprints

Hey everyone, we recently updated our file! Previously, users were required to head to DirectX-Headers repo to grab the nice helper files. The recent Agility ...

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Cassie Hoef Damyan Pepper
Cassie,
Damyan
Dec 13, 2022

DirectStorage GDeflate Reference Implementation Now Available

The GDeflate reference implementation is now available from the DirectStorage repo on GitHub. Developers can use this to easily integrate GDeflate into their ...

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Jacques van Rhyn Bill Kristiansen Giancarlo Devich
Jacques,
Bill,
Giancarlo
Nov 18, 2022

Agility SDK 1.608.0: Enhanced Barriers and more

We’ve published another Agility SDK, version 1.608.0.  This Agility SDK has support for Enhanced Barriers, and a few minor DX12 features. That’s right: ...

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Cassie Hoef Damyan Pepper
Cassie,
Damyan
Nov 7, 2022

DirectStorage 1.1 Now Available

The DirectStorage team is pleased to share that GPU decompression with DirectStorage 1.1 is available now. This new version of DirectStorage contains everything...

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HLSL on multi-colored backend with Shiba eating it.
Chris Bieneman
Chris Bieneman
Oct 20, 2022

Opening HLSL Planning

Since early 2017, the DirectX Shader Compiler (DXC) has been open source and available on GitHub. DXC is based on the LLVM 3.7 release of Clang, which enables ...

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