D3D12 Enhanced Barriers Preview

Good news for developers frustrated by confusing and inefficient D3D12 resource barriers, Enhanced Barriers are coming soon to D3D12, and are available now for experimental preview. Enhanced Barriers are a new set of D3D12 API’s that give developers independent control over GPU work synchronization, texture layout transitions, and cache ...
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Windows Graphics News – 2021 Q3

The third quarter of 2021 has passed, which means it’s time for another Windows Graphics News update where we show you what we have been up to! On this blog we will talk about opportunities to join the team, new graphics features, updates on existing features and graphics industry news.

Introducing a New API for Checking Feature Support in Direct3D 12

Background Direct3D can perform a lot of different operations. We use “capability” or “cap” to describe what the library can do. Direct3D 12 has a single API, ID3D12Device::CheckFeatureSupport, which tells us whether a cap is supported and its level of support in the runtime environment. Here's the function signature: To make use ...
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Windows 2021 HDR getting started guide

This blog will give you the information you need to purchase the right HDR device for you, whether you want to enjoy an HDR cinematic experience or have an awesome time playing games in HDR.
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Open Sourcing Direct3D 9 on 12 and the Release of the DXBC Signer NuGet Package

It’s been a while since we last mentioned the D3D9On12 mapping layer. As a quick refresher, it maps D3D9 commands to D3D12 by acting as the D3D9 Device Driver Interface (DDI). Having this mapping layer enables older D3D9 applications to run on modern systems that may not have a D3D9 driver. Since the last blog post, we’ve added support for...

DirectStorage Developer Preview now available!

Late last year, we announced that we would be bringing DirectStorage to Windows PCs, and in June, we told the world how DirectStorage would improve the gaming experience on Windows 11. Since then, the DirectX team has been hard at work bringing this state-of-the-art tech from Xbox’s Velocity Architecture over to Windows, empowering...

Windows Graphics News – 2021 Q2

Hi there! Another 3 months have passed since our last update, and we would like to bring you up to speed on what the Windows Graphics team has been up to! On this blog we will talk about:   We’re hiring! Do you want to help shape the future of graphics? If so, the Xbox Graphics, PIX, and HLSL teams are hiring! ...
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The Xbox Graphics, PIX, and HLSL teams are hiring!

  Do you want to be part of the team building the next generation of gaming technologies for Xbox? Are you passionate about Graphics, GPUs, or Gaming? Do you want to work on the teams that enable game developers to make the most graphically advanced games on Xbox possible? If so, the Xbox Graphics, PIX, and HLSL teams are hiring ...

Dynamic refresh rate – Get the best of both worlds

Dynamic refresh rate is a new feature that can be found in Windows Insider builds (Dev channel) on supported devices. Like the name suggests, DRR lets your device set the refresh rate dynamically. This means that Windows 11 will seamlessly switch between a lower refresh rate and a higher refresh rate based on what you’re doing on your PC.