DirectX Developer Blog

Opening HLSL Planning

Since early 2017, the DirectX Shader Compiler (DXC) has been open source and available on GitHub. DXC is based on the LLVM 3.7 release of Clang, which enables compiler-driven IDE integrations, powerful language tooling, and has empowered HLSL to grow as a language to include highly requested features like C++ templates and operator ...

DirectStorage 1.1 Coming Soon

When we shared our first public release of DirectStorage on Windows to reduce CPU overhead and increase IO throughput, we also shared that GPU decompression was next on our roadmap. We are now in the final stretch of development and plan to release DirectStorage 1.1 with GPU Decompression to developers by the end of 2022. This is one of our ...

Advancing the State of Color Management in Windows

If you're an app developer who cares about color accuracy, this is the right place to learn about some changes we made in the Windows 11 2022 Update! Let’s start by talking about color management – it is the technology and practice of ensuring accurate and consistent color reproduction across devices. If you're a creative professional/...

Announcing WARP preview with Shader Model 6.7 support

The D3D team is pleased to announce the availability of a downloadable preview version of WARP, also known as Microsoft Basic Render Adapter. What is WARP? This software rasterizer is a key component of Windows and is leveraged for rendering 2D and 3D graphics on Windows PCs that don’t have any GPU available or don’t have a suitable GPU ...

Celebrating 20 Years of DirectX 9

The last 20 years have brought countless hours of play to millions of gamers via the DirectX 9 graphics API, with 2,500+ games still being enjoyed today. For the first time, developers experienced the power of high-level shader language (HLSL) combined with pixel and vertex shaders, paving the way for the future of DirectX Raytracing and high-...

The Windows HDR Calibration app is here

The wait for the Windows HDR Calibration app is over! If you're on Windows 11 and want to calibrate your HDR-capable device, you can now go to the Microsoft Store and download the app. 😊 (image) As we shared in our announcement blog post, the Windows HDR Calibration app will feature three test patterns which will help you calibrate your ...

Announcing our summer Agility SDKs

We’re pleased to announce that we have two new Agility SDKs available today! Agility SDK 1.606.3 contains support for Shader Model 6.7, which we announced was in the works earlier this year. Today, Shader Model 6.7 is ready for you to try! We also have another preview Agility SDK out today: 1.706.3-preview, see here for our blog. In ...

Agility SDK 1.606.3: Shader Model 6.7 is now publicly available!

The DirectX Compiler Team and our partners are pleased to announce the release of Shader Model 6.7! Shader Model 6.7 expands texture fetching, quad querying, and wave capabilities to enable ever more complex (and compatible) new shader-driven features! Advanced Texture Operations SM 6.7 adds a collection of useful texture capabilities ...

Preview Agility SDK 1.706.3-preview: SM 6.7, Enhanced Barriers and more

In addition to support for Shader Model 6.7, this preview Agility SDK contains improved support for Enhanced Barriers and some smaller features  For more on the public release of Shader Model 6.7, please see our 1.606.3 announcement. With the addition of preview Enhanced Barriers and Relaxed Format Casting support, raw gathers will achieve...

Agility SDK 1.602.4

This is a bug-fix-only update to 1.602.0. No new features. NuGet Gallery | Microsoft.Direct3D.D3D12 1.602.4 Bug Fixes  ...