DirectX Developer Blog
The latest news on Microsoft's Graphics and Display technology
Latest posts
Agility SDK 1.610.3: Updated RenderPasses and minor Vulkan compatibility improvement
Contents: Updated RenderPasses Minor Vulkan compatibility improvements PIX support for these features Download here: Agility SDK Downloads Updated ...
Agility SDK 1.710.0-preview: GPU Upload Heaps and Non-normalized Sampling
We’re pleased to announce that we have a new preview Agility SDK out today, letting developers experiment with two new features: GPU Upload Heaps and Non-...
Video acceleration API (VA-API) now available on Windows!
Introduction What's VA-API? Originally developed by Intel, VAAPI (Video Acceleration API) is an open-source library and API specification, which provides ...
Navigating the Redesigned Graphics Settings page
In the settings app, the graphics page lets you adjust settings related to ‘GPU Preference,’ ‘Auto HDR,’ ‘Optimizations for windowed games’, and ...
Updates in d3dx12.h: Nuget Packaging, Header Bloat Reduction, and D3DX12GetCopyableFootprints
Hey everyone, we recently updated our file! Previously, users were required to head to DirectX-Headers repo to grab the nice helper files. The recent Agility ...
DirectStorage GDeflate Reference Implementation Now Available
The GDeflate reference implementation is now available from the DirectStorage repo on GitHub. Developers can use this to easily integrate GDeflate into their ...
Agility SDK 1.608.0: Enhanced Barriers and more
We’ve published another Agility SDK, version 1.608.0. This Agility SDK has support for Enhanced Barriers, and a few minor DX12 features. That’s right: ...
DirectStorage 1.1 Now Available
The DirectStorage team is pleased to share that GPU decompression with DirectStorage 1.1 is available now. This new version of DirectStorage contains everything...
Opening HLSL Planning
Since early 2017, the DirectX Shader Compiler (DXC) has been open source and available on GitHub. DXC is based on the LLVM 3.7 release of Clang, which enables ...