Chris Bieneman

Compiler Engineer, HLSL Compiler Team

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Opening HLSL Planning

Since early 2017, the DirectX Shader Compiler (DXC) has been open source and available on GitHub. DXC is based on the LLVM 3.7 release of Clang, which enables compiler-driven IDE integrations, powerful language tooling, and has empowered HLSL to grow as a language to include highly requested features like C++ templates and operator ...
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Announcing HLSL 2021

Today we are excited to announce the release of HLSL 2021! HLSL 2021 brings an assortment of new language features that we think will make shader authoring in HLSL more familiar and productive. Enabling HLSL 2021 is as easy as passing the `-HV 2021`, and you can immediately start enjoying all the new language features like...