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Jan 30, 2025
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Agility SDK 1.716.0-preview & 1.615-retail: Shader hash bypass

The D3D runtime as of 1.615 officially supports applications opting to bypass shader hash validation. The historical purpose of the hash that the DX shader compiler embeds in every shader binary was to give the D3D runtime to confidence that shaders being given to it are well formed.  The assumption was that a hashed shader likely came from an o...

Jan 30, 2025
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AgilitySDK 1.716.0-preview and 1.615-retail

We are pleased to announce both a retail release of Shader hash bypass and a preview AgilitySDK release with several new features, available on Agility SDK Downloads today! You can find detailed information about all the features on the individual blog pages: ...