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Jul 8, 2016
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Rise of the Tomb Raider, Explicit DirectX 12 MultiGPU, and a peek into the future

Andrew Yeung - MSFT
Andrew Yeung - MSFT

Rise of the Tomb Raider is the first title to implement explicit MultiGPU (mGPU) on CrossFire/SLI systems using the DX12 API.  It works on both Win32 and UWP.  Using the low level DX12 API, Rise of the Tomb Raider was able to achieve extremely good CPU efficiency and in doing so, extract more GPU power in a mGPU system than was possible before. Th...

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May 5, 2015
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GRFX at //build 2015: What will you build?

D3D Team
D3D Team

Hi all! Wow, we've had a busy year for the graphics teams here at Microsoft.  In addition to busily building the graphics features and upgrades you’ll get your hands on with Windows 10, we've been out and about. We've run into you at standout events like GDC, XFest, and, most recently, //build.Read on for a high-level recap of the Graph...

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Apr 30, 2015
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DirectX 12 Multiadapter: Lighting up dormant silicon and making it work for you

Andrew Yeung - MSFT
Andrew Yeung - MSFT

Are you one of the millions of PC users with a laptop or a desktop system with an integrated GPU as well as a discrete GPU?  Before Windows 10 and DirectX 12, all the performance potential from the second GPU goes unused.  With DirectX 12 and Windows 10, application developers can use every GPU on the system simultaneously! Are you an elite power ...

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Mar 9, 2015
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DirectX 12 – Looking back at GDC 2015 and a year of amazing progress

Andrew Yeung - MSFT
Andrew Yeung - MSFT

Last year at GDC 2014, we announced DirectX 12.  Since then, we have made amazing progress, and we were excited to showcase this progress at GDC 2015. At the GDC 2015 Expo, we had a range of live demos including Lionhead Studio’s next beautiful game Fable Legends, Epic Games’ Unreal Engine 4, Unity Technologies’ 3D game engin...

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Aug 12, 2014
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DirectX 12 – High Performance and High Power Savings

Andrew Yeung - MSFT
Andrew Yeung - MSFT

You probably know that DirectX 12 is designed for performance. What you may not know is that the same design decisions that make DirectX 12 so performant also make it incredibly power efficient.  This allows you to play all of your favorite games on portable devices without having an uncomfortably hot device on your lap or as much of a need to...

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Apr 15, 2014
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DirectX 12 Developer Videos

Andrew Yeung - MSFT
Andrew Yeung - MSFT

DirectX 12 developer session recordings now available! Missed us at GDC and BUILD? Check out the DirectX 12 developer session recordings below to learn more about the API or just watch some cool demos!   DirectX: Evolving Microsoft's Graphics Platform In this session, Anuj Gosalia, Partner Development Manager at Microsoft, along with...

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Mar 20, 2014
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DirectX 12

D3D Team
D3D Team

What's the big deal? DirectX 12 introduces the next version of Direct3D, the graphics API at the heart of DirectX.  Direct3D is one of the most critical pieces of a game or game engine, and we’ve redesigned it to be faster and more efficient than ever before.  Direct3D 12 enables richer scenes, more objects, and full utilization of ...

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