Showing results for DirectX12 - DirectX Developer Blog

Mar 11, 2024
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D3D12 Work Graphs

Amar Patel Tex Riddell
Amar,
Tex

This is the official release of D3D12 Work Graphs, enabling new types of GPU autonomy, originally available as a preview in 2023. To start, here's what Epic sees: With the proliferation of GPU-driven rendering techniques - such as Nanite in Unreal Engine 5 - the role of the CPU is trending towards primarily resource management and hazard ...

DirectXDirect3D12DirectX12
Mar 11, 2024
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Agility SDK 1.613.3 Available Now, Including Support for GDC 2024 Showcase Features

Joshua Tucker
Joshua Tucker

We're pleased to announce the release of our latest Agility SDK, complete with features we'll be showcasing at GDC 2024. Get started today with the retail versions of Work Graphs, Shader Model 6.8, GPU Upload Heaps, and more! For previous versions, see our Agility SDK Downloads page.   Work Graphs Work Graphs is a cutting-edge API that...

DirectXDirect3D12DirectX12
Apr 25, 2022
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Exciting additions to your Auto HDR experience on PC

Wendy Ho
Wendy Ho

Last year, we brought Auto High Dynamic Range (HDR) to your PC gaming experience, letting you breathe new life into your existing games by giving them an entirely new range of vibrant colors. Today, we’re excited to talk about the additional improvements to your Auto HDR experience on PC that are currently available on Windows 11 and the latest ver...

DirectX12GamingGraphics
Jul 21, 2021
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Open Sourcing Direct3D 9 on 12 and the Release of the DXBC Signer NuGet Package

Tanner Van De Walle
Tanner Van De Walle

It’s been a while since we last mentioned the D3D9On12 mapping layer. As a quick refresher, it maps D3D9 commands to D3D12 by acting as the D3D9 Device Driver Interface (DDI). Having this mapping layer enables older D3D9 applications to run on modern systems that may not have a D3D9 driver. Since the last blog post, we’ve added support for Alpha to...

DirectXDirect3D12DirectX12
Jul 3, 2019
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Use VHD to Accelerate DirectX 12 Development

Jianye Lu
Jianye Lu

In case game developers are limited on how frequently they can upgrade Windows 10 on their dev machines, they can use VHD files to quickly set up a new Windows 10 OS partition and to access new or preview features from DirectX 12.

DirectX12Windows UpdateVHD
Feb 5, 2019
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Direct3D 11 on 12 Updates

Jesse Natalie
Jesse Natalie

It’s been quite a while since we last talked about D3D11On12, which enables incremental porting of an application from D3D11 to D3D12 by allowing developers to use D3D11 interfaces and objects to drive the D3D12 API. Since that time, there’s been quite a few changes, and I’d like to touch upon some things that you can expect when you use D3D11On12 ...

DirectXDirect3D12DirectX12
Mar 19, 2018
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Announcing Microsoft DirectX Raytracing!

D3D Team
D3D Team

If you just want to see what DirectX Raytracing can do for gaming, check out the videos from Epic, Futuremark and EA, SEED.  To learn about the magic behind the curtain, keep reading. 3D Graphics is a Lie For the last thirty years, almost all games have used the same general technique—rasterization—to render images on screen.  While the internal re...

DirectXDirectX12Graphics
Nov 7, 2017
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Announcing new DirectX 12 features

Jacques van Rhyn
Jacques van Rhyn

Announcing new DirectX 12 features We’ve come a long way since we launched DirectX 12 with Windows 10 on July 29, 2015. Since then, we’ve heard every bit of feedback and improved the API to enhance stability and offer more versatility. Today, developers using DirectX 12 can build games that have better graphics, run faster and that are more stable ...

Direct3D12DirectX12Gaming
Jan 23, 2017
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New DirectX Shader Compiler based on Clang/LLVM now available as Open Source

Chas Boyd
Chas Boyd

The DirectX HLSL (High Level Shading Language) compiler is now available as an open source project built on the Clang/LLVM framework. Microsoft drives the leading GPU shader language Since 2002, HLSL has been a key focus of industry collaboration on GPU programming. As the shader language for the popular DirectX12 API, HLSL is at the forefront of...

Direct3D12DirectX12Gaming
Jan 17, 2017
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DX12 performance tuning and debugging – PIX on Windows (beta) released!

D3D Team
D3D Team

Continued commitment to gaming on Windows 10 With Windows 10, we promised to build an OS designed for PC gaming, with DirectX 12 as one of the cornerstones of the Windows 10 gaming experience. In the 18 months since our release, DirectX 12 has seen very rapid adoption, with nearly 20 AAA games now available with DirectX 12 support. Much of this ra...

Direct3D12DirectX12Gaming