DirectX Developer Blog

Rise of the Tomb Raider, Explicit DirectX 12 MultiGPU, and a peek into the future

Rise of the Tomb Raider is the first title to implement explicit MultiGPU (mGPU) on CrossFire/SLI systems using the DX12 API.  It works on both Win32 and UWP.  Using the low level DX12 API, Rise of the Tomb Raider was able to achieve extremely good CPU efficiency and in doing so, extract more GPU power in a mGPU system than was possible ...

Unlocked Frame Rate and More Now Enabled for UWP

(image) What an exciting few months it’s been for Windows 10 Gamers In the last few months, we’ve taken Windows 10 gaming to a new level by partnering with Microsoft Studios to deliver marquee titles such as: Gears of War: Ultimate Edition, Rise of the Tomb Raider, Quantum Break, and Forza Motorsport 6: Apex (Beta), all of which ...

Ashes of the Singularity makes gaming history with DirectX 12

Back in April, we described Multiadapter, a DirectX 12 feature which gives game developers the power to light up every GPU on a user's system.  Prior to this feature, developers had to rely on help from hardware vendors to use multiple GPUs, with the restriction that the GPUs be homogeneous. DirectX 12 removes all such limitations.  In our...

Windows 10 and DirectX 12 released!

My titlepage contents One giant leap for gamers! It’s been less than 18 months since we announced DirectX 12 at GDC 2014.  Since that time, we’ve been working tirelessly with game developers and graphics card vendors to deliver an API that offers more control over graphics hardware than ever before.  When we set out to ...

Hello World: DirectX 12 developer edition

Hello graphics developer pals! We're as excited as a ninja-cat-riding-a-T-Rex to share our work with you all. We’ve been working with some of you already and we're excited to welcome any newcomers! So, let me give you a little tour of where you can find the content you may be looking for. Let’s meet up after the T-Rex, shall we? &...

DirectX 12 Multiadapter: Lighting up dormant silicon and making it work for you

Are you one of the millions of PC users with a laptop or a desktop system with an integrated GPU as well as a discrete GPU?  Before Windows 10 and DirectX 12, all the performance potential from the second GPU goes unused.  With DirectX 12 and Windows 10, application developers can use every GPU on the system simultaneously! Are you an elite...