Showing results for April 2021 - DirectX Developer Blog

Apr 20, 2021
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DirectX at Game Stack Live 2021

Jianye Lu
Jianye Lu

At Game Stack Live 2021, DirectX team shared how they continue evolving DirectX with the latest features across hardware and providing the greatest tools and support. Hardware partners also shared their updates on DirectX support.

DirectX 12DirectX 12 Ultimate
Apr 20, 2021
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Announcing HLSL Shader Model 6.6

Greg Roth
Greg Roth

After months of development and refinement in collaboration with hardware vendors and software developers, we are pleased to announce the availability of Shader Model 6.6! Shader Model 6.6 empowers shader authors with new tools for greater flexibility to make existing shaders faster and more versatile as well as to devise all new techniques. ...

Apr 20, 2021
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Announcing the DirectX 12 Agility SDK!

Jacques van Rhyn
Jacques van Rhyn

We’re excited to unveil the DirectX 12 Agility SDK, an update that will allow devs to adopt the newest DirectX 12 graphics features faster than ever before.  With the Agility SDK, developers can now add the newest DirectX 12 features to their games, and gamers can play games with these features without having to upgrade their OS. Games can us...

Apr 20, 2021
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Getting Started with the Agility SDK

Jacques van Rhyn
Jacques van Rhyn

This guide is intended for developers who want to get started developing games that use the Agility SDK. It covers: Be sure to also see our Announcement blog, Downloads Page, Game Stack Live talk and spec. Visit the DirectX Landing Page for more resources for DirectX developers. What is the Agility SDK and how does it w...

Apr 7, 2021
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Windows Graphics News – 2021 Q1

Ana Marta Carvalho
Ana Marta Carvalho

With the first quarter of 2021 behind us, we here at the Windows Graphics team would like to share what we've been up to in the last three months.