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    C# - Developer Support

    Go and C# Comparison
    Go and C# Comparison
    August 13, 2020 Aug 13, 2020 08/13/20
    Developer S
    In this post, App. Dev. Manager Vishal Saroopchand showcases similarities and differences on important topics for C# developers learning Go.

    8C#Development
    How to Debug and Step Into Service Fabric SDK Source Code
    How to Debug and Step Into Service Fabric SDK Source Code
    June 18, 2020 Jun 18, 2020 06/18/20
    Developer S
    In this blog, Premier Consultant Kurt Schenk shows how to debug into the source code of the Service Fabric SDK which is used to develop Reliable Services and Reliable Actors.

    Comments are closed.0Azure Service FabricC#Debug
    Accessing a .NET Bot’s State via Dependency Injection
    Accessing a .NET Bot’s State via Dependency Injection
    March 29, 2018 Mar 29, 2018 03/29/18
    Developer S
    The .NET BotBuilder SDK has deprecated the StateClient class, leaving some to wonder how they should access their bot’s state. Premier Developer Consultant Ben Williams shares an example of using dependency injection in your BotFramework projects.When using the .NET BotBuilder SDK’s dialog system, you can access the bot state using the ...

    Comments are closed.0.NETBen WilliamsBot Framework
    Async Main() is available, but hidden
    Async Main() is available, but hidden
    January 9, 2018 Jan 9, 2018 01/9/18
    Pam L
    Check out this quick tip on unlocking the new features of C# 7.1 from Premier Developer consultant Ben Williams.Ever try to use async/await in your Main method of a .NET app? You couldn’t before, but now you can. I just posted a quick tip about enabling this by turning on C# 7.1 features in Visual Studio (they are not enabled by default). ...

    Comments are closed.0.NETasynchronousBen Williams
    Update to Visual C++ 2012 Debugger launch extension template
    Update to Visual C++ 2012 Debugger launch extension template
    June 8, 2012 Jun 8, 2012 06/8/12
    Andrew A
    A few days ago I posted about an updated Visual C++ 2012 debugger extensibility project template.  Since then, I realized it had a couple of issues that prevented it from working out of the box.  With those fixed, I also added a demonstration of how to read project properties that aren’t specifically dedicated to debugger ...

    Comments are closed.0andarnoC#CPS
    Enable C++ and Javascript project system tracing
    Enable C++ and Javascript project system tracing
    June 7, 2012 Jun 7, 2012 06/7/12
    Andrew A
    I’ve previously posted on how to enable logging in the C++ project system in Visual Studio 2010.  In Visual Studio 2012 we’ve changed the way the Common Project System (aka “CPS”) emits trace messages so below I introduce an updated xml snippet that works in Visual Studio 2012.  Since CPS is now the project system driving JavaScript ...

    Comments are closed.0andarnoC#CPS
    Visual C++ 2012 Debugger Extensibility
    Visual C++ 2012 Debugger Extensibility
    June 5, 2012 Jun 5, 2012 06/5/12
    Andrew A
    Back in Visual C++ 2010 we introduced debugger extensibility so that third party vendors can either add new debugger engines or new ways of launching existing debugger engines for C++ projects.  In Visual C++ 2012 this debugger extensibility has been updated.  Any previous extensions that were compiled against Visual C++ 2010 will...

    Comments are closed.0andarnoC#Visual Studio
    VC++ Debugger Extensibility
    VC++ Debugger Extensibility
    February 12, 2010 Feb 12, 2010 02/12/10
    Andrew A
    Visual C++ 2010 includes a debugger extensibility point that makes it easy for people who have written their own debuggers, or wish to modify the way existing debuggers are launched, to do so.Check out the Visual C++ Debugger Launch Extension project template on the Visual Studio Gallery to get started...

    Comments are closed.0andarnoC#Visual Studio
    Why you should never use TCHAR in C++ header files
    Why you should never use TCHAR in C++ header files
    February 22, 2008 Feb 22, 2008 02/22/08
    Andrew A
    In C++, TCHAR, LPCTSTR, CString, and other types discretely change to their char/WCHAR, CStringA/CStringW counterparts depending on whether UNICODE is defined in your source code.  Cool.  By conscientiously using _countof(x) instead of sizeof(x) where appropriate and TCHAR's everywhere instead of char/WCHAR, you can write code that ...

    Comments are closed.0andarnoC#
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