DirectX Developer Blog

D3D12 Work Graphs Preview

Work Graphs is now out of preview. See the launch blog here Contents Introduction to work graphs Work graphs are a system for GPU autonomy in D3D12. Given the increasing prevalence of general compute workloads on GPUs, the motivation is to address ...

Agility SDK 1.711.3-preview: Work Graphs, Wave Matrix, AV1 Encoding

Hi everyone, Today we’re excited to announce the newest Preview Agility SDK v1.711.3 download; This SDK previews three new features for developers to discover.  First is Work Graphs, a new way for the GPU to create work for itself.  Second is Wave Matrix support, which allows developers to take advantage of dedicated silicon to speed...
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OpenGL® on DX12 enables STEEL ASSAULT to launch on Xbox

When we initially introduced our DirectX mapping layers, our goal was to enable applications written in other graphics APIs, including DX9, DX11 and OpenGL, to run on DirectX12 systems if a native driver is not available. We’ve written about the OpenGL mapping layer previously and how we developed it by contributing OpenGL on DX12 (GLon12) ...

DirectML at Build 2023

DirectML shared some exciting announcements at Build this year! We demonstrated a few awesome demos and highlighted new capabilities during the Windows AI Breakout session, Deliver AI-powered experiences across cloud and edge, with Windows. We are also excited to announce the launch of our new product landing page! This new product page ...
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Adobe Premiere Pro leverages DirectML on new AI Silicon

DirectML is ushering in a new wave of machine learning integration capabilities on emerging AI silicon. At the Windows AI Breakout BUILD session, we showcased how ONNX Runtime, powered by DirectML, enables Adobe’s Premiere Pro to leverage Intel’s next generation platform, Meteor Lake with integrated VPU.    Adobe Premiere Pro ...
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Optimize DirectML performance with Olive

Are you ready to revolutionize the way you optimize your AI models? Say hello to Olive (ONNX Live), the advanced model optimization tool that integrates seamlessly with DirectML for hardware acceleration across the breadth of the Windows ecosystem.  With Olive, you can easily incorporate cutting-edge techniques like model compression, ...
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DirectML ❤ Stable Diffusion

Text-to-image models are amazing tools that can transform natural language into stunning images. Stable Diffusion is particularly interesting: the base model can create images from text and, since it’s open-source, developers can customize it for their own needs and preferences. With some extra training, developers can fine-tune their model ...

DirectStorage 1.2 Available Now

Today we’re releasing the 1.2 version of the DirectStorage SDK, where we’ve added new features and made some fixes based on your feedback. The full list of changes can be found on the NuGet page and you can update to the latest version using NuGet update.    Visit the DirectStorage landing page for more information about how to ...

Agility SDK 1.610.3: Updated RenderPasses and minor Vulkan compatibility improvement

Contents: Updated RenderPasses Minor Vulkan compatibility improvements PIX support for these features Download here: Agility SDK Downloads Updated RenderPasses Background RenderPasses are an option for apps to organize rendering commands to be friendly to GPUs that need tile-based rendering to perform efficiently.  Ideally...
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Agility SDK 1.710.0-preview: GPU Upload Heaps and Non-normalized Sampling

We’re pleased to announce that we have a new preview Agility SDK out today, letting developers experiment with two new features: GPU Upload Heaps and Non-normalized Sampling!  Head to Agility SDK Downloads to grab it.  GPU Upload Heaps  Introduction Historically a GPU’s VRAM was inaccessible to the CPU, forcing programs to have ...
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