DirectX Developer Blog

Announcing HLSL Shader Model 6.6
Announcing HLSL Shader Model 6.6
After months of development and refinement in collaboration with hardware vendors and software developers, we are pleased to announce the availability of Shader Model 6.6! Shader Model 6.6 empowers shader authors with new tools for greater flexibility to make existing shaders faster and more versatile as well as to devise all new techniques...
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Announcing the DirectX 12 Agility SDK!
Announcing the DirectX 12 Agility SDK!
We’re excited to unveil the DirectX 12 Agility SDK, an update that will allow devs to adopt the newest DirectX 12 graphics features faster than ever before.  With the Agility SDK, developers can now add the newest DirectX 12 features to their games, and gamers can play games with these features without having to upgrade their OS...
Getting Started with the Agility SDK
Getting Started with the Agility SDK
This guide is intended for developers who want to get started developing games that use the Agility SDK. It covers: Be sure to also see our Announcement blog, Downloads Page, Game Stack Live talk and spec. Visit the DirectX Landing Page for more resources for DirectX developers. What is the Agility SDK and how ...
Windows Graphics News – 2021 Q1
Windows Graphics News – 2021 Q1
With the first quarter of 2021 behind us, we here at the Windows Graphics team would like to share what we've been up to in the last three months.
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Auto HDR Preview for PC Available Today
Auto HDR Preview for PC Available Today
Today we’re excited to bring you a preview of Auto HDR for your PC gaming experience and we’re looking for your help to test it out. When enabled on your HDR capable gaming PC, you will automatically get awesome HDR visuals on an additional 1000+ DirectX 11 and DirectX 12 games!
Moving Gears to Tier 2 Variable Rate Shading
Moving Gears to Tier 2 Variable Rate Shading
The team at The Coalition haven't stopped innovating since bringing Tier 1 VRS to Gears Tactics, and have brought Tier 2 VRS support to both Gears 5 and Gears Tactics.  The team saw similarly large perf gains from VRS Tier 2 - up to 14%! - this time with no noticeable visual impact. See for yourself if you can tell which side of the first ...
In the works: HLSL Shader Model 6.6
In the works: HLSL Shader Model 6.6
  Microsoft and its partners are happy to announce the development of Shader Model 6.6, the latest advancement in HLSL capability. Shader Model 6.6 will grant shader developers increased flexibility to enhance and expand existing rendering approaches and devise all new ones. New features include expanded atomic operations, ...
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DirectX 12 Ultimate for Holiday 2020
DirectX 12 Ultimate for Holiday 2020
DirectX 12 Ultimate is the new gold standard for gaming graphics on both PC and the next generation of Xbox consoles. In this blog post, we will show PC gamers which hardware fully support DX12 Ultimate, how to use Xbox Game Bar to check for DX12 Ultimate support, and where to find games utilizing DX12 Ultimate features.
D3D12 Debug Layer Message Callback
D3D12 Debug Layer Message Callback
Finally, D3D12 messages that you can easily integrate with your own application logs! The D3D12 InfoQueue Message Callback feature allows developers to capture debug messages, with stack context, providing yet another essential debugging tool for error analysis. To date, D3D12 has had ID3D12InfoQueue API. However, developers always wants there...