DirectX Developer Blog

Coming to DirectX 12: More control over memory allocation
Coming to DirectX 12: More control over memory allocation
In the next update to Windows, D3D12 will be adding two new flags to the D3D12_HEAP_FLAG enumeration. These new flags are “impermanent” properties, which don’t affect the resulting memory itself, but rather the way in which it’s allocated. This gives app developers more control and flexibility.
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Coming to DirectX 12— Sampler Feedback: some useful once-hidden data, unlocked
Coming to DirectX 12— Sampler Feedback: some useful once-hidden data, unlocked
Why Feedback: A Streaming Scenario Suppose you are shading a complicated 3D scene. The camera moves swiftly throughout the scene, causing some objects to be moved into different levels of detail. Since you need to aggressively optimize for memory, you bind resources to cope with the demand for different LODs. Perhaps you use a texture ...
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Dev Preview of New DirectX 12 Features
Dev Preview of New DirectX 12 Features
In this blog post, we will preview a suite of new DirectX 12 features, including DirectX Raytracing tier 1.1, Mesh Shader, and Sampler Feedback. All these features are currently available in Windows 10 Insider Preview Builds (20H1).
A Look Inside D3D12 Resource State Barriers
A Look Inside D3D12 Resource State Barriers
Many D3D12 developers have become accustomed to managing resource state transitions and read/write hazards themselves using the ResourceBarrier API. Prior to D3D12, such details were handled internally by the driver.  However, D3D12 command lists cannot provide the same deterministic state tracking as D3D10 and D3D11 device contexts.  ...
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DRED v1.2 supports PIX marker and event strings in Auto-Breadcrumbs
DRED v1.2 supports PIX marker and event strings in Auto-Breadcrumbs
In Windows 10 1903, DRED 1.1 provided D3D12 developers with the ability to diagnose device removed events using GPU page fault data and automatic breadcrumbs. As a result, TDR debugging pain has been greatly reduced.  Hooray!  Unfortunately, developers still struggle to pinpoint which specific GPU workloads triggered the error.  So, we've ...
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D3DConfig: A new tool to manage DirectX Control Panel settings
D3DConfig: A new tool to manage DirectX Control Panel settings
The DirectX Control Panel (DXCpl.exe) has dutifully given developers the ability to configure Direct3D debug settings for nearly two decades.  But what started as a simple utility for controlling D3D debug output and driver type selection has struggled to keep up with modern DX12 debugging options.  In addition, the UI-based DXCpl doesn’t ...
New in D3D12 – Motion Estimation
New in D3D12 – Motion Estimation
In the Windows 10 May 2019 Update, codenamed 19H1, D3D12 has added a new Motion Estimation feature to D3D12. Motion estimation is the process of determining motion vectors that describe the transformation from one 2D image to another. Motion estimation is an essential part of video encoding and can be used in frame rate conversion algorithms. ...
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