Showing archive results for 2026

May 28, 2026
Post comments count0
Post likes count0

Announcing AgilitySDK 721 Preview and an addition to LinAlg in Shader Model 6.10

Amar Patel

Overview Today, we are pleased to announce Agility SDK 1.721-preview with new D3D features along with DXC 1.10.2605.4 adding VectorAccumulate to LinAlg in the existing Shader Model 6.10 preview.  The previous 1.720-preview and SM 6.10 preview blog is still relevant, as all of its features are available here too. Here are the new features.  Mo...

May 27, 2026
Post comments count0
Post likes count0

Partial Graphics Programs

Nada Ouf

Overview Following the GDC announcement of the partial graphics programs feature, we are pleased to announce that it is available today in the AgilitySDK 1.721-preview. Checkout the release blog for more details about the full release. This preview serves as a first look to explore what might be possible to ship in a future retail Agility...

May 15, 2026
Post comments count5
Post likes count0

Advanced Shader Delivery expands Public Preview with AMD

Wendy Ho

Last October, we released Advanced Shader Delivery (ASD) on the ROG Xbox Ally handhelds. Advanced Shader Delivery addresses one of the most frustrating challenges for PC players today – long load times and disruptive stuttering during a game’s first launch. The feature works by delivering precompiled shaders to your game at download time, reducing ...

Apr 30, 2026
Post comments count6
Post likes count1

Automatic Super Resolution Preview Comes to the ROG Xbox Ally X for Docked Play

Amanda,
Sameer,
Luke

We previously introduced Automatic Super Resolution (Auto SR) on select Windows 11 Copilot+ PCs, to make games look sharper and play smoother. Today, we're excited to give Xbox Insiders the opportunity to help us test and refine this feature on the ROG Xbox Ally X for docked play, where balancing framerate (FPS) and image quality can be especially ...

Apr 27, 2026
Post comments count4
Post likes count0

Announcing Shader Model 6.10 Preview and AgilitySDK 720 Preview

Amar Patel

Overview Today, we are pleased to announce that Shader Model 6.10 and other features have been officially released with Agility SDK 1.720-preview and complementary DXC 1.10.2605.2. AgilitySDK 1.720-preview exposes the following features. There's more detail further below, including download and driver links. ...

Apr 27, 2026
Post comments count0
Post likes count2

D3D12 LinAlg Matrix Preview

Ashley Coleman

Welcome to the D3D12 LinAlg Matrix Preview release! Today, we are excited to announce the preview release for the D3D12 Linear Algebra APIs! This feature set unlocks comprehensive hardware acceleration for Matrix-oriented operations across various use cases. Previously, we announced the WaveMMA and Cooperative Vectors features which supported na...

Mar 12, 2026
Post comments count1
Post likes count4

Evolving DirectX for the ML Era on Windows

Adele,
Serena

At GDC this year, we shared how machine learning is becoming foundational to real time graphics, and how DirectX is evolving to meet that shift across shader level and model level ML. ML is no longer a niche optimization or a postprocess trick. It’s increasingly embedded throughout the graphics pipeline, influencing how frames are generated, how co...

Mar 12, 2026
Post comments count0
Post likes count5

DirectX: Bringing Console-Level Developer Tools to Windows

Norman,
Austin

On March 12th, 2026, the DirectX team and our hardware partners hosted DirectX: Bringing Console-Level GPU Developer Tools to Windows at GDC. We shared our dream of bringing console-level GPU developer tools to Windows, and today we are announcing a major step toward that goal with the biggest wave of new tooling features in DirectX's history.   ...

Mar 12, 2026
Post comments count1
Post likes count3

Advanced Shader Delivery: What’s New at GDC 2026

Wendy Ho

Today we announced the innovation we’re bringing in solving shader compilation for the ecosystem at our GDC Talk: Advanced Shader Delivery for Windows. Want to find out what this means for solving shader compilation for your title and customers? Read on! State of the Industry Long shader compilation times and in-game shader stutter for D3D12 apps...

Mar 11, 2026
Post comments count3
Post likes count1

DirectStorage 1.4 release adds support for Zstandard

Clarke,
Larry

Today we’re releasing the public preview of DirectStorage 1.4 and the initial public preview of the Game Asset Conditioning Library. Together, they introduce Zstandard (Zstd) compression as an option for game assets on Windows. This new support meets the needs of the gaming ecosystem, bringing an open standard that improves compression ratios, enab...

DirectXGamingGraphics