Showing archive results for 2026

Oct 28, 2026
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DirectX Dump Files are now ready for your retail games

Greg,
Deepali

At GDC 2026, we shared our vision for bringing console-level GPU developer tools to Windows, and in June we released the DirectX Dump Files public preview. Thank you to everyone who tried the preview and sent us feedback. Today, DirectX Dump Files are ready for your retail games. Starting with Agility SDK 1.620 and PIX 2610.28, you can capture G...

PIXDXDMP Files
Oct 28, 2026
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Announcing Agility SDK 1.620 Retail and 1.722 Preview: DirectX Dump Files, Partial Graphics Programs, and So Much More!

Ross,
Isaac

Today, we are pleased to announce the release of Agility SDK 1.620 retail and Agility SDK 1.722-preview! Agility SDK 1.620 brings DirectX Dump Files to retail, along with Fence Barriers Tier 1, the Batched Asynchronous Command List APIs, and Partial Graphics Programs. Meanwhile, Agility SDK 1.722-preview introduces major updates to DirectX ...

DirectXDirectX 12 UltimateAgilitySDK
Oct 28, 2026
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[PREVIEW] Raytracing: Clustered Geometry, Partitioned TLAS, Indirect Acceleration Structure Builds

Amar Patel

Today we're introducing a preview of DirectX Raytracing (DXR) Clustered Geometry and Partitioned Top-Level Acceleration Structures (PTLAS), with a unified GPU-driven API for building and updating them. This is part of a larger AgilitySDK release described in the parent post: https://devblogs.microsoft.com/directx/agilitysdk-1-620-retail-and-1-...

Oct 28, 2026
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Async Commands Fallback Layer

Tanner Van De Walle

We're pleased to announce that Agility SDK 1.620.1 includes a fallback layer for Batched Async Commands, letting developers use the new commands on hardware that doesn't support them natively. You can find the NuGet package here. Background Batched Async Commands were introduced in the Agility SDK 1.720 Preview as a new set of copy, fill, clear, ...

Oct 21, 2026
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Advanced Shader Delivery is Available Now Across Hardware and Coming Soon to Other Storefronts

Wendy Ho

A few weeks ago, we announced that Advanced Shader Delivery (ASD) is available for Gears of War: E-Day and teased that the feature is coming to devices across Windows 11. Today, we’re proud to announce that Advanced Shader Delivery is broadly available across the Windows ecosystem on devices powered by AMD, Intel, Nvidia, and Qualcomm! ASD addre...

Oct 1, 2026
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Advanced Shader Delivery Coming Soon across Windows 11 and Available for Gears of War: E-Day Today

Wendy Ho

In May, we expanded the public preview of Advanced Shader Delivery (ASD) across the AMD RDNA™ graphics architecture line. This month, we’re extending ASD to additional Windows devices powered by Intel, NVIDIA, and Qualcomm. To kickoff this rollout, we’re showcasing ASD support for Gears of War: E-Day. Advanced Shader Delivery tackles two common ...

Sep 30, 2026
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Introducing DxTimingCaptureLibrary

Austin Kinross

Today we released DxTimingCaptureLibrary, an open-source C++ library for DirectX developers. It is available on GitHub under the MIT license, and it works on all versions of Windows 10 and 11. DxTimingCaptureLibrary makes it easier to understand DirectX ETW events and bring their rich information into tools such as in-engine game profilers. &...

Sep 16, 2026
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Auto SR Comes to Intel Core Ultra Series-3 Processors

Stefan Bojanic

Today, we’re excited to announce we’re expanding the availability of Auto SR to Intel Core Ultra Series 3-based Copilot+ PCs. This builds off our previous expansion of Automatic Super Resolution (Auto SR) to support more gaming devices allowing more players to leverage Auto SR as a tool in their toolkit to better optimize games for improved experie...

Jun 18, 2026
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DirectX Dump Files Preview Now Available!

Jacques van Rhyn

At this year’s GDC, we shared our vision for bringing console‑level GPU developer tools to Windows. As part of that announcement, we introduced DirectX Dump Files as a major step forward in GPU crash debugging on Windows. Today, we’re excited to make our DirectX Dump Files public preview available to developers! If you missed our GDC announce...

May 28, 2026
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Announcing AgilitySDK 721 Preview and an addition to LinAlg in Shader Model 6.10

Amar Patel

Overview Today, we are pleased to announce Agility SDK 1.721-preview with new D3D features along with DXC 1.10.2605.4 adding VectorAccumulate to LinAlg in the existing Shader Model 6.10 preview.  The previous 1.720-preview and SM 6.10 preview blog is still relevant, as all of its features are available here too. Here are the new features.  Mo...