Showing results for 2024 - Page 2 of 2 - DirectX Developer Blog

Mar 11, 2024
3
5

D3D12 Work Graphs

Amar Patel Tex Riddell
Amar,
Tex

This is the official release of D3D12 Work Graphs, enabling new types of GPU autonomy, originally available as a preview in 2023. To start, here's what Epic sees: With the proliferation of GPU-driven rendering techniques - such as Nanite in Unreal Engine 5 - the role of the CPU is trending towards primarily resource management and hazard ...

DirectXDirect3D12DirectX12
Mar 11, 2024
0
4

Agility SDK 1.613.3 Available Now, Including Support for GDC 2024 Showcase Features

Joshua Tucker
Joshua Tucker

We're pleased to announce the release of our latest Agility SDK, complete with features we'll be showcasing at GDC 2024. Get started today with the retail versions of Work Graphs, Shader Model 6.8, GPU Upload Heaps, and more! For previous versions, see our Agility SDK Downloads page.   Work Graphs Work Graphs is a cutting-edge API that...

DirectXDirect3D12DirectX12
Feb 28, 2024
1
6

DirectX Innovation on Display at GDC 2024

Joshua Tucker
Joshua Tucker

Update: Watch the full recording of our GDC 2024 DirectX State of the Union session Ft. Work Graphs and Introducing DirectSR on our Microsoft Game Dev channel.   The excitement is building as we finish our preparations for this year's Game Developers Conference, set to kick off on March 18th. Industry leaders, developers, and enthusi...

Work GraphsDirectSR
Feb 1, 2024
0
4

Introducing Neural Processor Unit (NPU) support in DirectML (developer preview)

Chad Pralle
Chad Pralle

A developer preview of DirectML support for Intel® AI boost With the release of DirectML 1.13.1 and the ONNX Runtime 1.17, we are excited to announce developer preview support for NPU acceleration in DirectML, the machine learning platform API for Windows. This developer preview enables support for a subset of models on new Windows 11 devices with...