Showing archive results for 2019

Sep 11, 2019
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DRED v1.2 supports PIX marker and event strings in Auto-Breadcrumbs

Bill Kristiansen
Bill Kristiansen

In Windows 10 1903, DRED 1.1 provided D3D12 developers with the ability to diagnose device removed events using GPU page fault data and automatic breadcrumbs. As a result, TDR debugging pain has been greatly reduced.  Hooray!  Unfortunately, developers still struggle to pinpoint which specific GPU workloads triggered the error.  So, we've made a fe...

Aug 30, 2019
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D3DConfig: A new tool to manage DirectX Control Panel settings

Bill Kristiansen
Bill Kristiansen

The DirectX Control Panel (DXCpl.exe) has dutifully given developers the ability to configure Direct3D debug settings for nearly two decades.  But what started as a simple utility for controlling D3D debug output and driver type selection has struggled to keep up with modern DX12 debugging options.  In addition, the UI-based DXCpl doesn’t integrate...

Aug 21, 2019
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Porting DirectX 12 games to Windows 7

Jianye Lu
Jianye Lu

We publish documents, header files, binaries, and samples to allow game developers to run their DirectX 12 games on Windows 7.

Jul 9, 2019
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New in D3D12 – Motion Estimation

Randy Tidd
Randy Tidd

In the Windows 10 May 2019 Update, codenamed 19H1, D3D12 has added a new Motion Estimation feature to D3D12. Motion estimation is the process of determining motion vectors that describe the transformation from one 2D image to another. Motion estimation is an essential part of video encoding and can be used in frame rate conversion algorithms. Windo...

Jul 3, 2019
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Use VHD to Accelerate DirectX 12 Development

Jianye Lu
Jianye Lu

In case game developers are limited on how frequently they can upgrade Windows 10 on their dev machines, they can use VHD files to quickly set up a new Windows 10 OS partition and to access new or preview features from DirectX 12.

DirectX12Windows UpdateVHD
Jul 1, 2019
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Useful Links

Jacques van Rhyn
Jacques van Rhyn

Below is a list of links that a DirectX 12 developer would find useful:

Jun 26, 2019
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We’re upgrading to discord!

Jacques van Rhyn
Jacques van Rhyn

We’re upgrading the directxtech.com forum to a Discord channel - go to https://discord.gg/directx to join today! We’re going to use our Discord channel in the same way as our directxtech.com forums, which means that game developers will still have a great resource to get their DirectX12 questions answered, file bug reports, and to give us feedba...

Jun 26, 2019
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Debugger Extension for DRED

Bill Kristiansen
Bill Kristiansen

Microsoft recently announced the release of DRED (Device Removed Extended Data) for D3D12 in the Windows 10 May 2019 Update (previously referred to as the Windows 10 19H1 Preview).  Buried in that post is a mention that Microsoft is working on a debugger extension to help simplify post-mortem analysis of DRED.  Good news, that debugger extension is...

Jun 3, 2019
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OS Variable Refresh Rate

Daniel
Daniel

[Updated June 13th to clarify support for FreeSync] With Windows Version 1903, we have added a new toggle in Graphics Settings for variable refresh rate. Variable refresh rate (VRR) is similar to NVIDIA’s G-SYNC, AMD's FreeSync, and VESA DisplayPort Adaptive-Sync. This new OS support is only to augment these experiences and does not replace t...

May 14, 2019
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DirectX 12 boosts performance of HITMAN 2

Jacques van Rhyn
Jacques van Rhyn

Our partners at IO Interactive, the developers of the award-winning HITMAN franchise, recently added DirectX 12 support to HITMAN 2, with impressive results.  IO Interactive was so excited that they wanted to share a bit about how their innovative use of DirectX 12 benefits HITMAN gamers everywhere. The guest post below is from IO Interactive: ...