Showing results for 2016 - DirectX Developer Blog

Jul 13, 2016
Post comments count0
Post likes count0

Explicit DirectX 12 MultiGPU, the Affinity Layer helper library, and your game

Andrew Yeung - MSFT
Andrew Yeung - MSFT

Rise of the Tomb Raider is the first DX12 explicit MultiGPU (mGPU) title for CrossFire/SLI machines and it shows some pretty nice gains over DX11 implicit mGPU giving you the best possible gaming experience.  Read more about it on this blog post here. We've had several folks ask us how they can most easily implement the same thing in their apps an...

Jul 8, 2016
Post comments count0
Post likes count0

Rise of the Tomb Raider, Explicit DirectX 12 MultiGPU, and a peek into the future

Andrew Yeung - MSFT
Andrew Yeung - MSFT

Rise of the Tomb Raider is the first title to implement explicit MultiGPU (mGPU) on CrossFire/SLI systems using the DX12 API.  It works on both Win32 and UWP.  Using the low level DX12 API, Rise of the Tomb Raider was able to achieve extremely good CPU efficiency and in doing so, extract more GPU power in a mGPU system than was possible before. Th...

DirectXDirect3D12DirectX12
May 10, 2016
Post comments count0
Post likes count0

Unlocked Frame Rate and More Now Enabled for UWP

Bryan Langley
Bryan Langley

What an exciting few months it’s been for Windows 10 Gamers In the last few months, we’ve taken Windows 10 gaming to a new level by partnering with Microsoft Studios to deliver marquee titles such as: Gears of War: Ultimate Edition, Rise of the Tomb Raider, Quantum Break, and Forza Motorsport 6: Apex (Beta), all of which support both DirectX 12 ...