Showing results for 2015 - DirectX Developer Blog

Oct 27, 2015
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Ashes of the Singularity makes gaming history with DirectX 12

Bryan Langley
Bryan Langley

Back in April, we described Multiadapter, a DirectX 12 feature which gives game developers the power to light up every GPU on a user's system.  Prior to this feature, developers had to rely on help from hardware vendors to use multiple GPUs, with the restriction that the GPUs be homogeneous. DirectX 12 removes all such limitations.  In our April p...

Jul 29, 2015
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Windows 10 and DirectX 12 released!

Bryan Langley
Bryan Langley

My titlepage contents One giant leap for gamers! It’s been less than 18 months since we announced DirectX 12 at GDC 2014.  Since that time, we’ve been working tirelessly with game developers and graphics card vendors to deliver an API that offers more control over graphics hardware than ever before.  When we set out to design ...

Jul 28, 2015
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Hello World: DirectX 12 developer edition

D3D Team
D3D Team

Hello graphics developer pals! We're as excited as a ninja-cat-riding-a-T-Rex to share our work with you all. We’ve been working with some of you already and we're excited to welcome any newcomers! So, let me give you a little tour of where you can find the content you may be looking for. Let’s meet up after the T-Rex, shall we?   ...

Direct3D12DirectX 12DirectX2
May 5, 2015
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GRFX at //build 2015: What will you build?

D3D Team
D3D Team

Hi all! Wow, we've had a busy year for the graphics teams here at Microsoft.  In addition to busily building the graphics features and upgrades you’ll get your hands on with Windows 10, we've been out and about. We've run into you at standout events like GDC, XFest, and, most recently, //build.Read on for a high-level recap of the Graph...

DirectXDirect3D12DirectX12
Apr 30, 2015
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DirectX 12 Multiadapter: Lighting up dormant silicon and making it work for you

Andrew Yeung - MSFT
Andrew Yeung - MSFT

Are you one of the millions of PC users with a laptop or a desktop system with an integrated GPU as well as a discrete GPU?  Before Windows 10 and DirectX 12, all the performance potential from the second GPU goes unused.  With DirectX 12 and Windows 10, application developers can use every GPU on the system simultaneously! Are you an elite power ...

DirectXDirect3D12DirectX12
Mar 26, 2015
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DirectX 12 Rocks in 3DMark’s API Overhead Test

D3D Team
D3D Team

Have you been itching to try DirectX 12 for yourself?  Well today you can, with the release of Futuremark’s 3DMark API Overhead feature test, the first publicly available DirectX 12 application!  The fact that DirectX 12 dramatically improves multithread scaling and CPU performance isn’t a surprise, but the extent of the impro...

Mar 9, 2015
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DirectX 12 – Looking back at GDC 2015 and a year of amazing progress

Andrew Yeung - MSFT
Andrew Yeung - MSFT

Last year at GDC 2014, we announced DirectX 12.  Since then, we have made amazing progress, and we were excited to showcase this progress at GDC 2015. At the GDC 2015 Expo, we had a range of live demos including Lionhead Studio’s next beautiful game Fable Legends, Epic Games’ Unreal Engine 4, Unity Technologies’ 3D game engin...

DirectXDirect3D12DirectX12
Feb 27, 2015
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DirectX 12 at GDC 2015

D3D Team
D3D Team

Are you ready to bring the power of DirectX 12 to your game? Hear Phil Spencer, head of Xbox, talk about The Future of Gaming Across the Microsoft Ecosystem Attend our technical sessions to learn the latest about DirectX 12 Advanced DirectX12 Graphics and Performance (Wednesday 2-3pm, West Hall 2008): This technical session goes deep into the Dire...