Showing archive results for March 2026

Mar 12, 2026
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Evolving DirectX for the ML Era on Windows

Adele Parsons Serena Tang
Adele,
Serena

At GDC this year, we shared how machine learning is becoming foundational to real time graphics, and how DirectX is evolving to meet that shift across shader level and model level ML. ML is no longer a niche optimization or a postprocess trick. It’s increasingly embedded throughout the graphics pipeline, influencing how frames are generated, how co...

Mar 12, 2026
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DirectX: Bringing Console-Level Developer Tools to Windows

Norman Chen Austin Kinross
Norman,
Austin

On March 12th, 2026, the DirectX team and our hardware partners hosted DirectX: Bringing Console-Level GPU Developer Tools to Windows at GDC. We shared our dream of bringing console-level GPU developer tools to Windows, and today we are announcing a major step toward that goal with the biggest wave of new tooling features in DirectX's history.   ...

Mar 12, 2026
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Advanced Shader Delivery: What’s New at GDC 2026

Wendy Ho
Wendy Ho

Today we announced the innovation we’re bringing in solving shader compilation for the ecosystem at our GDC Talk: Advanced Shader Delivery for Windows. Want to find out what this means for solving shader compilation for your title and customers? Read on! State of the Industry Long shader compilation times and in-game shader stutter for D3D12 apps...

Mar 11, 2026
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DirectStorage 1.4 release adds support for Zstandard

Clarke Rahrig Larry Chen
Clarke,
Larry

Today we’re releasing the public preview of DirectStorage 1.4 and the initial public preview of the Game Asset Conditioning Library. Together, they introduce Zstandard (Zstd) compression as an option for game assets on Windows. This new support meets the needs of the gaming ecosystem, bringing an open standard that improves compression ratios, enab...

DirectXGamingGraphics
Mar 4, 2026
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DirectX Innovation at GDC 2026 

Jacques van Rhyn
Jacques van Rhyn

The excitement is building as we head into the 2026 Game Developer Conference and the DirectX team has a lot to share. We will be showcasing major updates in asset streaming, GPU tooling, ML-powered real-time graphics on Windows, and shader compilation at GDC.  If you’re attending GDC, we’d love to see you in person. Below is a quick preview of ...