Showing results for September 2024 - DirectX Developer Blog

Sep 19, 2024
8
11

DirectX Adopting SPIR-V as the Interchange Format of the Future

Chris Bieneman Cassie Hoef
Chris,
Cassie

Today the Direct3D and HLSL teams are excited to share some insight into the next big step for GPU programmability. Once Shader Model 7 is released, DirectX 12 will accept shaders compiled to SPIR-V™. The HLSL team is committed to open development processes and collaborating with The Khronos® Group and LLVM Project. We’re sharing this information a...