Showing results for 2024 - DirectX Developer Blog

Oct 23, 2024
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DirectSR Preview: Now Supporting AMD FidelityFXâ„¢ Super Resolution (FSR) 3.1 Upscaler

Norman Chen
Norman Chen

Following our initial announcement of the DirectSR preview, we are pleased to share an update. DirectSR, our standardized super resolution (SR) API for D3D12 titles, now supports FSR 3.1 (upscaler-only), bringing enhanced upscaling capabilities to further improve your gaming experience. Learn more about FSR 3.1 here. What’s New with FSR 3.1? With...

DirectXDirect3D12D3D12
Sep 19, 2024
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DirectX Adopting SPIR-V as the Interchange Format of the Future

Chris Bieneman Cassie Hoef
Chris,
Cassie

Today the Direct3D and HLSL teams are excited to share some insight into the next big step for GPU programmability. Once Shader Model 7 is released, DirectX 12 will accept shaders compiled to SPIR-V™. The HLSL team is committed to open development processes and collaborating with The Khronos® Group and LLVM Project. We’re sharing this information a...

Aug 7, 2024
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The Silicon Graphics Media and Artificial Intelligence (SiGMA) team is hiring!

Ana Marta Carvalho
Ana Marta Carvalho

Do you want to be a part of the Silicon Graphics Media and Artificial Intelligence (SiGMA) platform team? We are hiring for multiple positions in multiple locations - if you're interested in knowing more about opportunities in SiGMA, please see the below for more details! Note: We have several upcoming positions – stay tuned as we’ll continuousl...

hiringjob opportunitiescareers
Jul 18, 2024
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D3D12 Preview: Mesh Nodes in Work Graphs

Amar Patel David Cook Greg Roth
Amar,
David,
Greg

Hi everyone, Today we’re excited to announce the newest Preview Agility SDK v1.715.0, download here. Since this is a preview SDK, the new features are not in final state and thus only available via Developer Mode within Windows (see the prerequisites section for more).  This preview serves as a first look to explore what might be possible...

Direct3D12Graphics
Jul 10, 2024
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Open Sourcing DXIL Validator Hash

Chris Bieneman
Chris Bieneman

Today the HLSL team is announcing plans to open source the DXIL validator hashing algorithm and include it in the DirectXShaderCompiler sources on GitHub. If you’re wondering what any of that means, strap in! DXIL Validator To understand the DXIL Validator you first need to understand a few basics of what DXIL is. DXIL, the DirectX Intermedia...

Jun 18, 2024
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A Step Forward for Gaming on Arm Devices

Jay DiFuria
Jay DiFuria

This year at Microsoft Build 2024 we announced a new set of Windows devices, Copilot+ PCs. Copilot+ PCs are a new class of Windows 11 PCs, including Arm-powered devices that are powered by the Snapdragon® X Series. These new Arm devices have cutting-edge new processing power coming from the CPU, GPU, and NPU (neural processing unit). This new hardw...

Arm GamingAnti-cheatGame Compatibility
Jun 6, 2024
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Automatic Super Resolution: The First OS-Integrated AI-Based Super Resolution for Gaming

Amanda Skrabut Luke Olsen Matt Bronder
Amanda,
Luke,
Matt

Welcome to the latest innovation in gaming graphics with Automatic super resolution (Auto SR)—the first OS-integrated AI super resolution (SR) technique where your games not only play smoother, but look stunning too! Ready for a quick visual challenge?  Take a glance at these side-by-side images of Borderlands 3 played natively at 1440p versus o...

May 29, 2024
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DirectSR Preview Available Now

Joshua Tucker
Joshua Tucker

In the evolving landscape of Super Resolution (SR), GPU hardware vendors have set the stage with their respective technologies – AMD FidelityFX™ Super Resolution, Intel XeSS, and NVIDIA DLSS Super Resolution. These cutting-edge solutions elevate the gaming experience by boosting frame rates while maintaining exceptional visual quality. Yet as the n...

DirectXDirect3D12D3D12
May 28, 2024
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DXC 1.8.2405 Available Now, Including HLSL 202x

Chris Bieneman
Chris Bieneman

The HLSL team is excited to announce DXC 1.8.2405 which is a packed release! In addition to a healthy assortment of bug fixes and quality of life improvements, this release features two things we’re really excited about. First this is the first DXC release to contain Windows binaries built with Clang alongside the binaries built with MSVC, and it i...

May 16, 2024
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Agility SDK 1.614.0: R9B9G9E5 support for Render Targets and UAVs

David Cook Roland Shum Claire Andrews
David,
Roland,
Claire

Today the DirectX team is excited to announce the release of the Agility SDK 1.614.0 which includes full support for R9G9B9E5_SHAREDEXP (999E5) texture format for render targets and UAV read/writes! This new Agility SDK is also fully supported by PIX. To get the latest release head on over to our Agility SDK downloads page. Understanding the 99...