Showing results for 2022 - Page 3 of 3 - DirectX Developer Blog

Feb 10, 2022
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In the works: HLSL Shader Model 6.7

Greg Roth
Greg Roth

It's that time again! Microsoft and its partners are excited to announce the ongoing development of the latest HLSL Shader Model, 6.7! Shader Model 6.7 expands texture, quad, and wave shader capabilities in response to requests from HLSL users. It is still a work in progress and not yet available in any release, but implementation and upda...

Jan 31, 2022
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Windows Graphics News – 2021 Q4

Ana Marta Carvalho
Ana Marta Carvalho

2021 has come to an end and it’s time to reflect on what the Graphics team has been busy with in the last quarter of the year - we’ll brief you on hiring, DirectX in Gaming, new graphics features, as well as graphics industry news.