Showing results for April 2022 - DirectX Developer Blog

Apr 29, 2022
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Windows Graphics News – 2022 Q1

Ana Marta Carvalho
Ana Marta Carvalho

The first quarter of 2022 has gone by, so let’s talk about what the Graphics team has been up to! On this blog post we talk about:   We’re hiring! We still have a lot of PM and SWE roles open for several teams in Graphics! Check out aka.ms/graphicsjobs for a full list of our open jobs - we look at every application that we ge...

Apr 27, 2022
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Agility SDK 1.602.0

Giancarlo Devich
Giancarlo Devich

The Agility SDK 1.602.0 has been published, which fixes bugs related to depth and stencil buffer resource state validation and contains a first round of new D3D12 features aimed at quality-of-life improvements and alignment with other graphics APIs. Head over to Agility SDK Downloads to try it out.   New Minor Features Each of the foll...

Apr 25, 2022
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Exciting additions to your Auto HDR experience on PC

Wendy Ho
Wendy Ho

Last year, we brought Auto High Dynamic Range (HDR) to your PC gaming experience, letting you breathe new life into your existing games by giving them an entirely new range of vibrant colors. Today, we’re excited to talk about the additional improvements to your Auto HDR experience on PC that are currently available on Windows 11 and the latest ver...

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