Showing results for 2020 - Page 2 of 2 - DirectX Developer Blog

Mar 19, 2020
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DirectX 12 Ultimate Getting Started Guide

Jacques van Rhyn
Jacques van Rhyn

So, you’re a developer sold on the next-gen features in DirectX 12 Ultimate? Look no further than this little guide! 1) OS The complete set of DirectX 12 Ultimate features is be available in the next retail version of Windows 10, version 2004 (also called the Windows 10 May 2020 Update). As of 5/27, you can get this version of Windows b...

Mar 19, 2020
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Announcing DirectX 12 Ultimate

Shawn Hargreaves
Shawn Hargreaves

  It is time for DirectX to evolve once again.   From the team that has brought PC and Console gamers the latest in graphics innovation for nearly 25 years, we are beyond pleased to bring gamers DirectX 12 Ultimate, the culmination of the best graphics technology we’ve ever introduced in an unprecedented alignment between PC and ...

ultimatexbox
Mar 18, 2020
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DirectX Developer Day Schedule

Shawn Hargreaves
Shawn Hargreaves

Tomorrow (3/19) is DirectX Developer Day! Join the Microsoft DirectX team, along with partners AMD and NVIDIA, for a series of talks and demos covering the future of gaming graphics: Streaming will start at 10:00 AM PDT. Whether you’re a game developer, graphics enthusiast or just curious about what’s nex...

Mar 17, 2020
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Announcing DirectX Developer Day

Claire Andrews
Claire Andrews

GDC may have been postponed, but we aren't going to let that prevent us from bringing the next generation of graphics innovation to the world.  Join us this Thursday, March 19, for a virtual DirectX Developer Day on Mixer! The Microsoft DirectX team, along with partners from AMD and NVIDIA, will be streaming a series of talks covering how we’re pus...

Jan 14, 2020
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D3D12 Translation Layer and D3D11On12 are now open source

Angela Jiang
Angela Jiang

If you’re a developer looking to port your game to DX12, we have good news: The D3D12 Translation Layer, a helper library for translating graphics concepts and commands from a D3D11-style domain to a D3D12-style domain, is now open source. As an example of how to use the library, we have also opened sourced the D3D11On12 mapping layer.