March 18th, 2020

DirectX Developer Day Schedule

Tomorrow (3/19) is DirectX Developer Day! Join the Microsoft DirectX team, along with partners AMD and NVIDIA, for a series of talks and demos covering the future of gaming graphics:

  • The New Features and Unprecedented Opportunities of DirectX 12 – Jianye Lu
  • The New Standard for Next Gen Games – NVIDIA
  • DXR Tier 1.1: Adding Functionalities and Efficiency – Jianye Lu
  • DXR Tier 1.1 Running on AMD RDNA 2 Hardware – Dave Oldcorn (AMD)
  • Reinventing the geometry pipeline: Mesh Shaders in DirectX 12 – Shawn Hargreaves
  • Advanced Mesh Shaders – Martin Fuller
  • DirectX 12 Sampler Feedback – Claire Andrews
  • PIX on Windows – Austin Kinross
  • HLSL Compiler – Michael Dougherty

Streaming will start at 10:00 AM PDT.

Whether you’re a game developer, graphics enthusiast or just curious about what’s next in computer graphics, be sure to check out these sessions on https://mixer.com/DirectX.

Category
DirectX

Author

Dev lead on the Direct3D team at Microsoft.

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