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    February 2017 | .NET Blog

    The week in .NET – On .NET with Eric Mellino, Happy Birthday from Scott Hunter, OzCode
    The week in .NET – On .NET with Eric Mellino, Happy Birthday from Scott Hunter, OzCode
    AvatarBertrand Le RoyFebruary 28, 2017Feb 28, 201702/28/17
    Previous posts: On .NET In last week's episode, Kendra interviewed Eric Mellino to talk about his CrazyCore game and game engine: This week, Phillip Carter will be on the show to walk an F# beginner and experienced C# dev (me) through the Tour of F#. We'll stream live on Channel 9. We'll take questions on Gitter's ...

    Comments are closed.0Dot.Net
    The week in .NET – On .NET with Beth Massi, NeinLinq
    The week in .NET – On .NET with Beth Massi, NeinLinq
    AvatarBertrand Le RoyFebruary 22, 2017Feb 22, 201702/22/17
    Previous posts: .NET Foundation The .NET Foundation has a new Executive Director, Jon Galloway. Jon replaces Martin Woodward. On .NET In last week's episode, we're speaking with Beth Massi to celebrate .NET's 15th anniversary: This week, Eric Mellino will be on the show to demo CrazyCore, a game engine written on .NET Core. We'll ...

    Comments are closed.0Dot.Net
    How to evaluate info you read on garbage collectors
    How to evaluate info you read on garbage collectors
    maonimaoniFebruary 18, 2017Feb 18, 201702/18/17
    Just a word before I actually start this blog entry – I apologize for approving some of the comments so late – it appears that our blogs’ policy has changed and it would make some comments as pending without obvious reasons to me. Also as one of the ways to support the community I was thinking I could have a specific time on a regular ...

    Comments are closed.0Dot.Net
    The week in .NET – On .NET with Phil Haack, Readline
    The week in .NET – On .NET with Phil Haack, Readline
    AvatarBertrand Le RoyFebruary 14, 2017Feb 14, 201702/14/17
    Previous posts: Happy 15th Birthday .NET! Happy 20th Anniversary Visual Studio! This week marks the 15th anniversary since .NET debuted to the world. On February 13th, 2002, the first version of .NET was released as part of Visual Studio.NET. Read Beth Massi's post, featuring a new interview of Anders Hejlsberg. It's also Visual ...

    Comments are closed.0Dot.Net
    Happy 15th Birthday .NET!
    Happy 15th Birthday .NET!
    .NET Team.NET TeamFebruary 13, 2017Feb 13, 201702/13/17
    Today marks the 15th anniversary since .NET debuted to the world. On February 13th, 2002, the first version of .NET was released as part of Visual Studio.NET. It seems just like yesterday when Microsoft was building its "Next Generation Windows Services" and unleashed a new level of productivity with Visual Studio.NET. Since the beginning, ...

    Comments are closed.0Dot.Net
    Announcing .NET Core Tools Updates in VS 2017 RC
    Announcing .NET Core Tools Updates in VS 2017 RC
    AvatarRich Lander [MSFT]February 7, 2017Feb 7, 201702/7/17
    Updated (4/2017): See .NET Core Releases to learn about newer releases. Updated (4/2017): See Announcing .NET Core Tools 1.0 to learn about the final .NET Core Tools 1.0 release in Visual Studio 2017 RTM. Today, we are releasing updates to the .NET Core SDK, included in Visual Studio 2017 RC. You can also install the .NET Core SDK for use ...

    Comments are closed.0Dot.Net
    The week in .NET – On .NET on Docker and new Core tooling, Benchmark.NET, Magicka
    The week in .NET – On .NET on Docker and new Core tooling, Benchmark.NET, Magicka
    AvatarBertrand Le RoyFebruary 7, 2017Feb 7, 201702/7/17
    Previous posts: On .NET In this week's episode, we're running ASP.NET in a Docker image, and we look at some of the changes in the .NET Core .csproj tooling. Apologies to those of you who watched live: we had some technical difficulties, and as a consequence, we did a second recording, which is now on Channel 9. This week, we'll ...

    1Dot.Net
    .GAME’s Item System – Part 1 Challenge Explained
    .GAME’s Item System – Part 1 Challenge Explained
    AvatarStacey Haffner [MSFT]February 3, 2017Feb 3, 201702/3/17
    Last week's episode of .GAME started preparations for an item system that we'll be using for equipment and merchant mechanics. The episode covered some Unity fundamentals, such as methods of object rotation, tags, layers, sorting layers and filtering. We wrapped up with a development challenge, the scenario of which was: When the player moves...

    Comments are closed.0Dot.Net
    The .NET Language Strategy
    The .NET Language Strategy
    Mads TorgersenMads TorgersenFebruary 1, 2017Feb 1, 201702/1/17
    The .NET Language Strategy I am constantly aware of the enormous impact our language investments have on so many people's daily lives. Our languages are a huge strength of the .NET platform, and a primary factor in people choosing to bet on it - and stay on it. I've been here on the .NET languages team at Microsoft for more than a decade, and...

    Comments are closed.0Dot.Net
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